Celeste: Difference between revisionsGive feedback
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Migrate to AbilitySection template; move Weapon section above Abilities (with help from vergir-bot LLM) |
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* '''+44%''' Air Control | * '''+44%''' Air Control | ||
* '''+12%''' Air Acceleration | * '''+12%''' Air Acceleration | ||
== Weapon == | |||
{{WeaponCard|key=hero_unicorn}} | |||
Carny Life's projectile flies in an arc and bounces on the first surface it hits. If there's an enemy in range at a narrow angle (~45º) from the shot, the projectile flies in their direction. If shot directly at an enemy, the projectile can ricochet to a second enemy at close distance and aligned at a narrow angle. | |||
{{ItemIcon|Split Shot}} generates 3 multishots at 70° spread. | |||
== Abilities == | == Abilities == | ||
{{ | |||
| | === Light Eater === | ||
| | |||
* When Shining Wonder bounces off of Dazzling Trick, its duration is reset to 4 seconds | {{AbilitySection | ||
| | | hero_name = Celeste | ||
| ability_num = 1 | |||
}} | |||
=== Dazzling Trick === | |||
{{AbilitySection | |||
| hero_name = Celeste | |||
| ability_num = 2 | |||
| notes = | |||
* When Shining Wonder bounces off of Dazzling Trick, its duration is reset to 4 seconds. | |||
}} | |||
=== Radiant Daggers === | |||
{{AbilitySection | |||
| hero_name = Celeste | |||
| ability_num = 3 | |||
}} | |||
=== Shining Wonder === | |||
{{AbilitySection | |||
| hero_name = Celeste | |||
| ability_num = 4 | |||
| notes = | |||
* Shining Wonder can be held indefinitely and fires when the ability key or firing key is released. | * Shining Wonder can be held indefinitely and fires when the ability key or firing key is released. | ||
* Celeste has slower air glide when casting Shining Wonder in the air. | * Celeste has slower air glide when casting Shining Wonder in the air. | ||
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* Shining Wonder's linger effect only exists for enemy heroes and the projectile will simply vanish if no viable target is found while on a trooper or Celeste herself. | * Shining Wonder's linger effect only exists for enemy heroes and the projectile will simply vanish if no viable target is found while on a trooper or Celeste herself. | ||
}} | }} | ||
== Background == | == Background == | ||