Celeste: Difference between revisions

mNo edit summary
Migrate to AbilitySection template; move Weapon section above Abilities (with help from vergir-bot LLM)
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* '''+44%''' Air Control
* '''+44%''' Air Control
* '''+12%''' Air Acceleration
* '''+12%''' Air Acceleration
== Weapon ==
{{WeaponCard|key=hero_unicorn}}
Carny Life's projectile flies in an arc and bounces on the first surface it hits. If there's an enemy in range at a narrow angle (~45º) from the shot, the projectile flies in their direction. If shot directly at an enemy, the projectile can ricochet to a second enemy at close distance and aligned at a narrow angle.
{{ItemIcon|Split Shot}} generates 3 multishots at 70° spread.


== Abilities ==
== Abilities ==
{{Ability tabs
 
| name=Celeste
=== Light Eater ===
| ability2_notes =
 
* When Shining Wonder bounces off of Dazzling Trick, its duration is reset to 4 seconds
{{AbilitySection
| ability4_notes =
| hero_name  = Celeste
| ability_num = 1
}}
 
=== Dazzling Trick ===
 
{{AbilitySection
| hero_name  = Celeste
| ability_num = 2
| notes      =
* When Shining Wonder bounces off of Dazzling Trick, its duration is reset to 4 seconds.
}}
 
=== Radiant Daggers ===
 
{{AbilitySection
| hero_name  = Celeste
| ability_num = 3
}}
 
=== Shining Wonder ===
 
{{AbilitySection
| hero_name  = Celeste
| ability_num = 4
| notes      =
* Shining Wonder can be held indefinitely and fires when the ability key or firing key is released.
* Shining Wonder can be held indefinitely and fires when the ability key or firing key is released.
* Celeste has slower air glide when casting Shining Wonder in the air.
* Celeste has slower air glide when casting Shining Wonder in the air.
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* Shining Wonder's linger effect only exists for enemy heroes and the projectile will simply vanish if no viable target is found while on a trooper or Celeste herself.
* Shining Wonder's linger effect only exists for enemy heroes and the projectile will simply vanish if no viable target is found while on a trooper or Celeste herself.
}}
}}
== Weapon ==
{{WeaponCard|key=hero_unicorn}}
Carny Life's projectile flies in an arc and bounces on the first surface it hits. If there's an enemy in range at a narrow angle (~45º) from the shot, the projectile flies in their direction. If shot directly at an enemy, the projectile can ricochet to a second enemy at close distance and aligned at a narrow angle.
{{ItemIcon|Split Shot}} generates 3 multishots at 70° spread.


== Background ==
== Background ==