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{{Outdated|Missing tech from [[Old Gods, New Blood]] heroes and ability reworks}} | |||
{{Movement Wiki}} | |||
{{Quotation|[[Lash]]|I'm gonna be bouncin' all around that battlefield.}} | {{Quotation|[[Lash]]|I'm gonna be bouncin' all around that battlefield.}} | ||
'''Character Tech''' is movement tech that only one or a handful of | '''Character Tech''' is movement tech that only one or a handful of [[Heroes]] in the game can execute. These are usually tied to abilities or special attributes. | ||
Not all heroes have specific movement tech, though new tech may be discovered and explored over time. | |||
Below | Below is a list of known character techniques currently in the game: | ||
{| class="wikitable sortable" style="max-width:100%; width:auto;" | {| class="wikitable sortable" style="max-width:100%; width:auto;" | ||
! Character | ! Character | ||
! Movement Tech | ! Movement Tech | ||
|- | |- | ||
| rowspan="2" | {{ | | rowspan="2" | {{PageRef|Abrams|alt_link=Abrams/Movement}} | ||
| | | | ||
{{ | {{Plink|Abrams/Movement#Charge_Cancel|Charge Cancel|pic=Shoulder Charge|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Abrams/Movement#Charge_Launch|Charge Launch|pic=Shoulder Charge|size=20}} | ||
|- | |- | ||
| {{ | | rowspan="2" | {{PageRef|The Doorman|alt_link=The Doorman/Movement}} | ||
| {{ | | | ||
{{Plink|The_Doorman/Movement#Doorway|Doorway|pic=Doorway|size=20}} | |||
|- | |||
| | |||
{{Plink|The_Doorman/Movement#Self_Cart|Self Cart|pic=Luggage_Cart|size=20}} | |||
|- | |||
| {{PageRef|Drifter|alt_link=Drifter/Movement}} | |||
| | |||
{{Plink|Drifter/Movement#Stalker's_Mark_Teleport_Momentum_Conservation|Stalker's Mark Teleport Momentum Conservation|pic=Stalker's Mark|size=20}} | |||
|- | |- | ||
| rowspan="2" | {{ | | rowspan="2" | {{PageRef|Dynamo|alt_link=Dynamo/Movement}} | ||
| | | | ||
{{ | {{Plink|Dynamo/Movement#Singularity_Heavy_Melee_Cancel|Singularity Heavy Melee Cancel|pic=Singularity|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Dynamo/Movement#Dynamo_Zipline_Momentum_Conservation|Dynamo Zipline Momentum Conservation|pic=Singularity|size=20}} | ||
|- | |- | ||
| {{ | | {{PageRef|Haze|alt_link=Haze/Movement}} | ||
| {{ | | | ||
{{Plink|Haze/Movement#Bullet_Dance_Slide|Bullet Dance Slide|pic=Bullet Dance|size=20}} | |||
|- | |- | ||
| {{ | | {{PageRef|Holliday|alt_link=Holliday/Movement}} | ||
| {{ | | | ||
{{Plink|Holliday/Movement#Bounce_Pad|Bounce Pad|pic=Bounce Pad|size=20}} | |||
|- | |- | ||
| rowspan="3" | {{ | | rowspan="3" | {{PageRef|Infernus|alt_link=Infernus/Movement}} | ||
| | | | ||
{{ | {{Plink|Infernus/Movement#Rolling_Flame_Dash|Rolling Flame Dash|pic=Flame Dash|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Infernus/Movement#Flame_Dash_Slide|Flame Dash Slide|pic=Flame Dash|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Infernus/Movement#Flame_Dash_Slide_Bunnyhopping|Flame Dash Slide Bunnyhopping|pic=Flame Dash|size=20}} | ||
|- | |- | ||
| rowspan=" | | rowspan="2" | {{PageRef|Ivy|alt_link=Ivy/Movement}} | ||
| | | | ||
{{ | {{Plink|Ivy/Movement#Air_Drop|Air Drop|pic=Air Drop|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Ivy/Movement#Ivy_Zipline_Momentum_Conservation|Ivy Zipline Momentum Conservation|pic=Air Drop|size=20}} | ||
|- | |- | ||
| rowspan="3" | {{PageRef|Lash|alt_link=Lash/Movement}} | |||
| | | | ||
{{ | {{Plink|Lash/Movement#Lash_Zipline_Momentum_Conservation|Lash Zipline Momentum Conservation|pic=Death Slam|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Lash/Movement#Grapple_Slide|Grapple Slide|pic=Grapple|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Lash/Movement#Slam_Slide|Slam Slide|pic=Death Slam|size=20}} | ||
|- | |- | ||
| rowspan="10" | {{PageRef|Mo & Krill|alt_link=Mo & Krill/Movement}} | |||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Burrow|Burrow|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Pseudo|Pseudo|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#IAD Pseudo|IAD Pseudo|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Heavy/Light Punch Pseudo|Punch Pseudo|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Burrow & Dash Burrow|Dash Burrow|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Burrow Slide|Burrow Slide|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Air_Jump_Burrow|Air Jump Burrow|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Mantle Unburrow/Spin|Mantle Burrow|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#IAD_Burrow|IAD Burrow|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Magic_Carpet_Burrow|Magic Carpet Burrow|pic=Burrow|size=20}} | ||
|- | |- | ||
| rowspan=" | | rowspan="3" | {{PageRef|Paradox|alt_link=Paradox/Movement}} | ||
| | | | ||
{{ | {{Plink|Paradox/Movement#Kinetic_Carbine_Aerial_Momentum_Cancel|Kinetic Carbine Aerial Momentum Cancel|pic=Kinetic Carbine|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Paradox/Movement#Time_Wall_Momentum_Stop|Time Wall Momentum Stop|pic=Time Wall|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Paradox/Movement#Time_Jump|Time Jump|pic=Time Wall|size=20}} | ||
|- | |- | ||
| rowspan="2" | {{PageRef|Pocket|alt_link=Pocket/Movement}} | |||
| | | | ||
{{ | {{Plink|Pocket/Movement#Pocket_Zipline_Momentum_Conservation|Pocket Zipline Momentum Conservation|pic=Barrage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Pocket/Movement#Flying_Cloak_Momentum_Conservation|Flying Cloak Momentum Conservation|pic=Flying Cloak|size=20}} | ||
|- | |- | ||
| {{PageRef|Seven|alt_link=Seven/Movement}} | |||
| | | | ||
{{ | {{Plink|Seven/Movement#Sky_Lift|Sky Lift|pic=Storm Cloud|size=20}} | ||
|- | |- | ||
| rowspan="9" | {{PageRef|Shiv|alt_link=Shiv/Movement}} | |||
| | | | ||
{{ | {{Plink|Shiv/Movement#Alt-fire|Alt-fire|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#Force_Jumping|Force Jumping|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#M2_Recoil_Skip|M2 Recoil Skip|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#M2_Sliding|M2 Sliding|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#M2_Slide_Hopping|M2 Slide Hopping|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#M2_Heavy_Melee_Climb|M2 Heavy Melee Climb|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#Infinite_M2_Slide|Infinite M2 Slide|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#Infinite_M2_Slide_Acceleration|Infinite M2 Slide Acceleration|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#Slice_and_Dice_Leap|Slice and Dice Leap|pic=Slice and Dice|size=20}} | ||
|- | |- | ||
| rowspan="2" | {{PageRef|Sinclair|alt_link=Sinclair/Movement}} | |||
| | | | ||
{{ | {{Plink|Sinclair/Movement#Audience_Participation|Audience Participation|pic=Audience Participation|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Sinclair/Movement#Spectral_Assistant_Momentum_Conservation|Spectral Assistant Momentum Conservation|pic=Spectral Assistant|size=20}} | ||
|- | |- | ||
| rowspan="2" | {{PageRef|Vindicta|alt_link=Vindicta/Movement}} | |||
| | | | ||
{{ | {{Plink|Vindicta/Movement#Super_Jump|Super Jump|pic=Flight|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Vindicta/Movement#Vindicta_Zipline_Momentum_Conservation|Vindicta Zipline Momentum Conservation|pic=Flight|size=20}} | ||
|- | |- | ||
| rowspan="10" | {{PageRef|Viscous|alt_link=Viscous/Movement}} | |||
| | | | ||
{{ | {{Plink|Viscous/Movement#Puddle_Punch_Boosting|Puddle Punch Boosting|pic=Puddle Punch|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Wall_Punch_Dash|Wall Punch Dash|pic=Puddle Punch|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Air_Vent_Puddle_Boost|Air Vent Puddle Boost|pic=Puddle Punch|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Frogpunch|Frogpunch|pic=Puddle Punch|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Ball-less_Frogpunch|Ball-less Frogpunch|pic=Puddle Punch|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#The_Cube|The Cube|pic=The Cube|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Slope_Acceleration|Slope Acceleration|pic=The Cube|size=20}} | ||
|- | |- | ||
| {{ | | | ||
| | {{Plink|Viscous/Movement#Goo_Ball|Goo Ball|pic=Goo Ball|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Cube_Turnaround|Cube Turnaround|pic=Goo Ball|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Magic_Carpet_Goo_Ball|Magic Carpet Goo Ball|pic=Goo Ball|size=20}} | ||
|- | |- | ||
| {{PageRef|Wraith|alt_link=Wraith/Movement}} | |||
| | | | ||
{{ | {{Plink|Wraith/Movement#Telezip|Telezip|pic=Project Mind|size=20}} | ||
|- | |||
| rowspan="3" | {{PageRef|Yamato|alt_link=Yamato/Movement}} | |||
| | |||
{{Plink|Yamato/Movement#Dash_Slash|Dash Slash|pic=Power Slash|size=20}} | |||
|- | |||
| | |||
{{Plink|Yamato/Movement#Empty_Strike|Empty Strike|pic=Flying Strike|size=20}} | |||
|- | |||
| | |||
{{Plink|Yamato/Movement#Yamato_Zipline_Momentum_Conservation|Yamato Zipline Momentum Conservation|pic=Power Slash|size=20}} | |||
|} | |} | ||
[[Category:Character Tech]] | [[Category:Character Tech]] | ||
Latest revision as of 10:59, 1 September 2026
“Cannot waste time.”
This page is outdated and it needs to be updated. You can help the Deadlock Wiki by updating it.
Notes: Missing tech from Old Gods, New Blood heroes and ability reworks
This article is part of the Deadlock Movement Wiki.
“I'm gonna be bouncin' all around that battlefield.— Lash
Character Tech is movement tech that only one or a handful of Heroes in the game can execute. These are usually tied to abilities or special attributes.
Not all heroes have specific movement tech, though new tech may be discovered and explored over time.
Below is a list of known character techniques currently in the game:
| Character | Movement Tech |
|---|---|