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{{Outdated|Missing tech from [[Old Gods, New Blood]] heroes and ability reworks}}
{{Movement Wiki}}
{{Quotation|[[Lash]]|I'm gonna be bouncin' all around that battlefield.}}  
{{Quotation|[[Lash]]|I'm gonna be bouncin' all around that battlefield.}}  
'''Character Tech''' is movement tech that only one or a handful of characters in the game can execute. These are usually tied to abilities or special attributes.
'''Character Tech''' is movement tech that only one or a handful of [[Heroes]] in the game can execute. These are usually tied to abilities or special attributes.


As of now, there are 13 characters without any character-specific movement tech: {{HeroIcon|Bebop}}, {{HeroIcon|Billy}}, {{HeroIcon|Calico}}, {{HeroIcon|The Doorman}}, {{HeroIcon|Kelvin}}, {{HeroIcon|Lady Geist}}, {{HeroIcon|McGinnis}}, {{HeroIcon|Mina}}, {{HeroIcon|Mirage}}, {{HeroIcon|Paige}}, {{HeroIcon|Victor}}, {{HeroIcon|Vyper}}, {{HeroIcon|Warden}}.
Not all heroes have specific movement tech, though new tech may be discovered and explored over time.


Below are a list of character techniques currently in the game:
Below is a list of known character techniques currently in the game:
{| class="wikitable sortable" style="max-width:100%; width:auto;"
{| class="wikitable sortable" style="max-width:100%; width:auto;"
! Character
! Character
! Movement Tech
! Movement Tech
|-
|-
| rowspan="2" | {{HeroIcon|Abrams}}
| rowspan="2" | {{PageRef|Abrams|alt_link=Abrams/Movement}}
|
|
{{PageRef|Shoulder Charge|alt_name=Charge Cancel|alt_link=Movement/Character_Tech/Abrams/Charge Cancel}}
{{Plink|Abrams/Movement#Charge_Cancel|Charge Cancel|pic=Shoulder Charge|size=20}}
|-
|-
|
|
{{PageRef|Shoulder Charge|alt_name=Charge Launch|alt_link=Movement/Character_Tech/Abrams/Charge Launch}}
{{Plink|Abrams/Movement#Charge_Launch|Charge Launch|pic=Shoulder Charge|size=20}}
|-
|-
| {{HeroIcon|Drifter}}
| rowspan="2" | {{PageRef|The Doorman|alt_link=The Doorman/Movement}}
| {{PageRef|Stalker's Mark|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link=Movement/Character_Tech/Drifter/Stalker's Mark Air Dash Momentum Conservation}}
|
{{Plink|The_Doorman/Movement#Doorway|Doorway|pic=Doorway|size=20}}
|-
|
{{Plink|The_Doorman/Movement#Self_Cart|Self Cart|pic=Luggage_Cart|size=20}}
|-
| {{PageRef|Drifter|alt_link=Drifter/Movement}}
|
{{Plink|Drifter/Movement#Stalker's_Mark_Teleport_Momentum_Conservation|Stalker's Mark Teleport Momentum Conservation|pic=Stalker's Mark|size=20}}
|-
|-
| rowspan="2" | {{HeroIcon|Dynamo}}
| rowspan="2" | {{PageRef|Dynamo|alt_link=Dynamo/Movement}}
|
|
{{PageRef|Singularity|alt_name=Singularity Heavy Melee Cancel|alt_link=Movement/Character_Tech/Dynamo/Singularity Heavy Melee Cancel}}
{{Plink|Dynamo/Movement#Singularity_Heavy_Melee_Cancel|Singularity Heavy Melee Cancel|pic=Singularity|size=20}}
|-
|-
|
|
{{PageRef|Singularity|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Dynamo/Dynamo Zipline Momentum Conservation}}
{{Plink|Dynamo/Movement#Dynamo_Zipline_Momentum_Conservation|Dynamo Zipline Momentum Conservation|pic=Singularity|size=20}}
|-
|-
| {{HeroIcon|Holliday}}
| {{PageRef|Haze|alt_link=Haze/Movement}}
| {{PageRef|Bounce Pad|alt_name=Bounce Pad|alt_link=Movement/Character_Tech/Holliday/Bounce Pad}}
|
{{Plink|Haze/Movement#Bullet_Dance_Slide|Bullet Dance Slide|pic=Bullet Dance|size=20}}
|-
|-
| {{HeroIcon|Haze}}
| {{PageRef|Holliday|alt_link=Holliday/Movement}}
| {{PageRef|Bullet Dance|alt_name=Bullet Dance Slide|alt_link=Movement/Character_Tech/Haze/Bullet Dance}}
|
{{Plink|Holliday/Movement#Bounce_Pad|Bounce Pad|pic=Bounce Pad|size=20}}
|-
|-
| rowspan="3" | {{HeroIcon|Infernus}}
| rowspan="3" | {{PageRef|Infernus|alt_link=Infernus/Movement}}
|
|
{{PageRef|Flame Dash|alt_name=Rolling Flame Dash|alt_link=Movement/Character_Tech/Infernus/Rolling Flame Dash}}
{{Plink|Infernus/Movement#Rolling_Flame_Dash|Rolling Flame Dash|pic=Flame Dash|size=20}}
|-
|-
|
|
{{PageRef|Flame Dash|alt_name=Flame Dash Slide|alt_link=Movement/Character_Tech/Infernus/Flame Dash Slide}}
{{Plink|Infernus/Movement#Flame_Dash_Slide|Flame Dash Slide|pic=Flame Dash|size=20}}
|-
|-
|
|
{{PageRef|Flame Dash|alt_name=Flame Dash Slide Bunnyhopping|alt_link=Movement/Character_Tech/Infernus/Flame Dash Slide Bunnyhopping}}
{{Plink|Infernus/Movement#Flame_Dash_Slide_Bunnyhopping|Flame Dash Slide Bunnyhopping|pic=Flame Dash|size=20}}
|-
|-
| rowspan="3" | {{HeroIcon|Ivy}}
| rowspan="2" | {{PageRef|Ivy|alt_link=Ivy/Movement}}
|
|
{{PageRef|Air Drop|alt_name=Air Drop|alt_link=Movement/Character_Tech/Ivy/Air Drop}}
{{Plink|Ivy/Movement#Air_Drop|Air Drop|pic=Air Drop|size=20}}
|-
|-
|
|
{{PageRef|Air Drop|alt_name=Solo Urn|alt_link=Movement/Character_Tech/Ivy/Solo Urn}}
{{Plink|Ivy/Movement#Ivy_Zipline_Momentum_Conservation|Ivy Zipline Momentum Conservation|pic=Air Drop|size=20}}
|-
|-
| rowspan="3" | {{PageRef|Lash|alt_link=Lash/Movement}}
|
|
{{PageRef|Air Drop|alt_name=Ivy Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Ivy/Ivy Zipline Momentum Conservation}}
{{Plink|Lash/Movement#Lash_Zipline_Momentum_Conservation|Lash Zipline Momentum Conservation|pic=Death Slam|size=20}}
|-
|-
| rowspan="3" | {{HeroIcon|Lash}}
|
|
{{PageRef|Death Slam|alt_name=Lash Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Lash/Lash Zipline Momentum Conservation}}
{{Plink|Lash/Movement#Grapple_Slide|Grapple Slide|pic=Grapple|size=20}}
|-
|-
|
|
{{PageRef|Grapple|alt_name=Grapple Slide|alt_link=Movement/Character_Tech/Lash/Grapple Slide}}
{{Plink|Lash/Movement#Slam_Slide|Slam Slide|pic=Death Slam|size=20}}
|-
|-
| rowspan="10" | {{PageRef|Mo & Krill|alt_link=Mo & Krill/Movement}}
|
|
{{PageRef|Death Slam|alt_name=Slam Slide|alt_link=Movement/Character_Tech/Lash/Slam Slide}}
{{Plink|Mo & Krill/Movement#Burrow|Burrow|pic=Burrow|size=20}}
|-
|-
| rowspan="4" | {{HeroIcon|Mo & Krill}}
|
|
{{PageRef|Burrow|alt_name=Burrow|alt_link=Movement/Character_Tech/Mo & Krill/Burrow}}
{{Plink|Mo & Krill/Movement#Pseudo|Pseudo|pic=Burrow|size=20}}
|-
|-
|
|
{{PageRef|Burrow|alt_name=Air Jump Burrow|alt_link=Movement/Character_Tech/Mo & Krill/Air Jump Burrow}}
{{Plink|Mo & Krill/Movement#IAD Pseudo|IAD Pseudo|pic=Burrow|size=20}}
|-
|-
|
|
{{PageRef|Burrow|alt_name=IAD Burrow|alt_link=Movement/Character_Tech/Mo & Krill/IAD Burrow}}
{{Plink|Mo & Krill/Movement#Heavy/Light Punch Pseudo|Punch Pseudo|pic=Burrow|size=20}}
|-
|-
|
|
{{PageRef|Burrow|alt_name=Magic Carpet Burrow|alt_link=Movement/Character_Tech/Mo & Krill/Magic Carpet Burrow}}
{{Plink|Mo & Krill/Movement#Burrow & Dash Burrow|Dash Burrow|pic=Burrow|size=20}}
|-
|-
| rowspan="3" | {{HeroIcon|Paradox}}
|
|
{{PageRef|Kinetic Carbine|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link=Movement/Character_Tech/Paradox/Kinetic Carbine Aerial Momentum Cancel}}
{{Plink|Mo & Krill/Movement#Burrow Slide|Burrow Slide|pic=Burrow|size=20}}
|-
|-
|
|
{{PageRef|Time Wall|alt_name=Time Wall Momentum Stop|alt_link=Movement/Character_Tech/Paradox/Time Wall Momentum Stop}}
{{Plink|Mo & Krill/Movement#Air_Jump_Burrow|Air Jump Burrow|pic=Burrow|size=20}}
|-
|-
|
|
{{PageRef|Time Wall|alt_name=Time Jump|alt_link=Movement/Character_Tech/Paradox/Time Jump}}
{{Plink|Mo & Krill/Movement#Mantle Unburrow/Spin|Mantle Burrow|pic=Burrow|size=20}}
|-
|-
| rowspan="2" | {{HeroIcon|Pocket}}
|
|
{{PageRef|Barrage|alt_name=Pocket Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Pocket/Pocket Zipline Momentum Conservation}}
{{Plink|Mo & Krill/Movement#IAD_Burrow|IAD Burrow|pic=Burrow|size=20}}
|-
|-
|
|
{{PageRef|Flying Cloak|alt_name=Flying Cloak Momentum Conservation|alt_link=Movement/Character_Tech/Pocket/Flying Cloak Momentum Conservation}}
{{Plink|Mo & Krill/Movement#Magic_Carpet_Burrow|Magic Carpet Burrow|pic=Burrow|size=20}}
|-
|-
| rowspan="2" | {{HeroIcon|Seven}}
| rowspan="3" | {{PageRef|Paradox|alt_link=Paradox/Movement}}
|
|
{{PageRef|Storm Cloud|alt_name=Sky Lift|alt_link=Movement/Character_Tech/Seven/Sky Lift}}
{{Plink|Paradox/Movement#Kinetic_Carbine_Aerial_Momentum_Cancel|Kinetic Carbine Aerial Momentum Cancel|pic=Kinetic Carbine|size=20}}
|-
|-
|
|
{{PageRef|Lightning Ball|alt_name=Lightning Ball Hidden Melee|alt_link=Movement/Character_Tech/Seven/Lightning Ball Hidden Melee}}
{{Plink|Paradox/Movement#Time_Wall_Momentum_Stop|Time Wall Momentum Stop|pic=Time Wall|size=20}}
|-
|-
| rowspan="10" | {{HeroIcon|Shiv}}
|
|
{{PageRef|Damage|alt_name=Alt-fire|alt_link=Movement/Character_Tech/Shiv/Alt-fire}}
{{Plink|Paradox/Movement#Time_Jump|Time Jump|pic=Time Wall|size=20}}
|-
|-
| rowspan="2" | {{PageRef|Pocket|alt_link=Pocket/Movement}}
|
|
{{PageRef|Damage|alt_name=Force Jumping|alt_link=Movement/Character_Tech/Shiv/Force Jumping}}
{{Plink|Pocket/Movement#Pocket_Zipline_Momentum_Conservation|Pocket Zipline Momentum Conservation|pic=Barrage|size=20}}
|-
|-
|
|
{{PageRef|Damage|alt_name=M2 Recoil Skip|alt_link=Movement/Character_Tech/Shiv/M2 Recoil Skip}}
{{Plink|Pocket/Movement#Flying_Cloak_Momentum_Conservation|Flying Cloak Momentum Conservation|pic=Flying Cloak|size=20}}
|-
|-
| {{PageRef|Seven|alt_link=Seven/Movement}}
|
|
{{PageRef|Damage|alt_name=M2 Sliding|alt_link=Movement/Character_Tech/Shiv/M2 Sliding}}
{{Plink|Seven/Movement#Sky_Lift|Sky Lift|pic=Storm Cloud|size=20}}
|-
|-
| rowspan="9" | {{PageRef|Shiv|alt_link=Shiv/Movement}}
|
|
{{PageRef|Damage|alt_name=M2 Slide Hopping|alt_link=Movement/Character_Tech/Shiv/M2 Slide Hopping}}
{{Plink|Shiv/Movement#Alt-fire|Alt-fire|pic=Damage|size=20}}
|-
|-
|
|
{{PageRef|Damage|alt_name=M2 Heavy Melee Climb|alt_link=Movement/Character_Tech/Shiv/M2 Heavy Melee Climb}}
{{Plink|Shiv/Movement#Force_Jumping|Force Jumping|pic=Damage|size=20}}
|-
|-
|
|
{{PageRef|Damage|alt_name=Infinite M2 Slide|alt_link=Movement/Character_Tech/Shiv/Infinite M2 Slide}}
{{Plink|Shiv/Movement#M2_Recoil_Skip|M2 Recoil Skip|pic=Damage|size=20}}
|-
|-
|
|
{{PageRef|Damage|alt_name=Infinite M2 Slide Acceleration|alt_link=Movement/Character_Tech/Shiv/Infinite M2 Slide Acceleration}}
{{Plink|Shiv/Movement#M2_Sliding|M2 Sliding|pic=Damage|size=20}}
|-
|-
|
|
{{PageRef|Slice and Dice|alt_name=Slice and Dice Leap|alt_link=Movement/Character_Tech/Shiv/Slice and Dice Leap}}
{{Plink|Shiv/Movement#M2_Slide_Hopping|M2 Slide Hopping|pic=Damage|size=20}}
|-
|-
|
|
{{PageRef|Killing Blow|alt_name=Bluetooth Ult|alt_link=Movement/Character_Tech/Shiv/Bluetooth Ult}}  
{{Plink|Shiv/Movement#M2_Heavy_Melee_Climb|M2 Heavy Melee Climb|pic=Damage|size=20}}
|-
|-
| rowspan="2" | {{HeroIcon|Sinclair}}
|
|
{{PageRef|Audience Participation|alt_name=Audience Participation|alt_link=Movement/Character_Tech/Sinclair/Audience Participation}}
{{Plink|Shiv/Movement#Infinite_M2_Slide|Infinite M2 Slide|pic=Damage|size=20}}
|-
|-
|
|
{{PageRef|Spectral Assistant|alt_name=Spectral Assistant Momentum Conservation|alt_link=Movement/Character_Tech/Sinclair/Spectral Assistant Momentum Conservation}}
{{Plink|Shiv/Movement#Infinite_M2_Slide_Acceleration|Infinite M2 Slide Acceleration|pic=Damage|size=20}}
|-
|-
| rowspan="2" | {{HeroIcon|Vindicta}}
|
|
{{PageRef|Flight|alt_name=Super Jump|alt_link=Movement/Character_Tech/Vindicta/Super Jump}}
{{Plink|Shiv/Movement#Slice_and_Dice_Leap|Slice and Dice Leap|pic=Slice and Dice|size=20}}
|-
|-
| rowspan="2" | {{PageRef|Sinclair|alt_link=Sinclair/Movement}}
|
|
{{PageRef|Flight|alt_name=Vindicta Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Vindicta/Vindicta Zipline Momentum Conservation}}
{{Plink|Sinclair/Movement#Audience_Participation|Audience Participation|pic=Audience Participation|size=20}}
|-
|-
| rowspan="10" | {{HeroIcon|Viscous}}
|
|
{{PageRef|Puddle Punch|alt_name=Puddle Punch Boosting|alt_link=Movement/Character_Tech/Viscous/Puddle Punch Boosting}}
{{Plink|Sinclair/Movement#Spectral_Assistant_Momentum_Conservation|Spectral Assistant Momentum Conservation|pic=Spectral Assistant|size=20}}
|-
|-
| rowspan="2" | {{PageRef|Vindicta|alt_link=Vindicta/Movement}}
|
|
{{PageRef|Puddle Punch|alt_name=Wall Punch Dash|alt_link=Movement/Character_Tech/Viscous/Wall Punch Dash}}
{{Plink|Vindicta/Movement#Super_Jump|Super Jump|pic=Flight|size=20}}
|-
|-
|
|
{{PageRef|Puddle Punch|alt_name=Air Vent Puddle Boost|alt_link=Movement/Character_Tech/Viscous/Air Vent Puddle Boost}}
{{Plink|Vindicta/Movement#Vindicta_Zipline_Momentum_Conservation|Vindicta Zipline Momentum Conservation|pic=Flight|size=20}}
|-
|-
| rowspan="10" | {{PageRef|Viscous|alt_link=Viscous/Movement}}
|
|
{{PageRef|Puddle Punch|alt_name=Frogpunch|alt_link=Movement/Character_Tech/Viscous/Frogpunch}}
{{Plink|Viscous/Movement#Puddle_Punch_Boosting|Puddle Punch Boosting|pic=Puddle Punch|size=20}}
|-
|-
|
|
{{PageRef|Puddle Punch|alt_name=Ball-less Frogpunch|alt_link=Movement/Character_Tech/Viscous/Frogpunch/Ball-less Frogpunch}}
{{Plink|Viscous/Movement#Wall_Punch_Dash|Wall Punch Dash|pic=Puddle Punch|size=20}}
|-
|-
|
|
{{PageRef|The Cube|alt_name=The Cube|alt_link=Movement/Character_Tech/Viscous/The Cube}}
{{Plink|Viscous/Movement#Air_Vent_Puddle_Boost|Air Vent Puddle Boost|pic=Puddle Punch|size=20}}
|-
|-
|
|
{{PageRef|The Cube|alt_name=Slope Acceleration|alt_link=Movement/Character_Tech/Viscous/The Cube/Slope Acceleration}}
{{Plink|Viscous/Movement#Frogpunch|Frogpunch|pic=Puddle Punch|size=20}}
|-
|-
|
|
{{PageRef|Goo Ball|alt_name=Goo Ball|alt_link=Movement/Character_Tech/Viscous/Goo Ball}}
{{Plink|Viscous/Movement#Ball-less_Frogpunch|Ball-less Frogpunch|pic=Puddle Punch|size=20}}
|-
|-
|
|
{{PageRef|Goo Ball|alt_name=Cube Turnaround|alt_link=Movement/Character_Tech/Viscous/Goo Ball/Cube Turnaround}}
{{Plink|Viscous/Movement#The_Cube|The Cube|pic=The Cube|size=20}}
|-
|-
|
|
{{PageRef|Goo Ball|alt_name=Magic Carpet Goo Ball|alt_link=Movement/Character_Tech/Viscous/Magic Carpet Goo Ball}}
{{Plink|Viscous/Movement#Slope_Acceleration|Slope Acceleration|pic=The Cube|size=20}}
|-
|-
| {{HeroIcon|Wraith}}
|
| {{PageRef|Project Mind|alt_name=Telezip|alt_link=Movement/Character_Tech/Wraith/Telezip}}
{{Plink|Viscous/Movement#Goo_Ball|Goo Ball|pic=Goo Ball|size=20}}
|-
|-
| rowspan="3" | {{HeroIcon|Yamato}}
|
|
{{PageRef|Power Slash|alt_name=Dash Slash|alt_link=Movement/Character_Tech/Yamato/Dash Slash}}
{{Plink|Viscous/Movement#Cube_Turnaround|Cube Turnaround|pic=Goo Ball|size=20}}
|-
|-
|
|
{{PageRef|Flying Strike|alt_name=Empty Strike|alt_link=Movement/Character_Tech/Yamato/Empty Strike}}
{{Plink|Viscous/Movement#Magic_Carpet_Goo_Ball|Magic Carpet Goo Ball|pic=Goo Ball|size=20}}
|-
|-
| {{PageRef|Wraith|alt_link=Wraith/Movement}}
|
|
{{PageRef|Power Slash|alt_name=Yamato Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Yamato/Yamato Zipline Momentum Conservation}}
{{Plink|Wraith/Movement#Telezip|Telezip|pic=Project Mind|size=20}}
|-
| rowspan="3" | {{PageRef|Yamato|alt_link=Yamato/Movement}}
|
{{Plink|Yamato/Movement#Dash_Slash|Dash Slash|pic=Power Slash|size=20}}
|-
|
{{Plink|Yamato/Movement#Empty_Strike|Empty Strike|pic=Flying Strike|size=20}}
|-
|
{{Plink|Yamato/Movement#Yamato_Zipline_Momentum_Conservation|Yamato Zipline Momentum Conservation|pic=Power Slash|size=20}}
|}
|}
[[Category:Movement]][[Category:Character Tech]]
 
[[Category:Character Tech]]

Latest revision as of 10:59, 1 September 2026

Paradox MM.png
“Cannot waste time.”
This page is outdated and it needs to be updated. You can help the Deadlock Wiki by updating it.
Notes: Missing tech from Old Gods, New Blood heroes and ability reworks

This article is part of the Deadlock Movement Wiki.

I'm gonna be bouncin' all around that battlefield.

Lash

Character Tech is movement tech that only one or a handful of Heroes in the game can execute. These are usually tied to abilities or special attributes.

Not all heroes have specific movement tech, though new tech may be discovered and explored over time.

Below is a list of known character techniques currently in the game:

Character Movement Tech
Abrams

Abrams/Movement#Charge_Cancel icon Charge Cancel

Abrams/Movement#Charge_Launch icon Charge Launch

The Doorman

The_Doorman/Movement#Doorway icon Doorway

The_Doorman/Movement#Self_Cart icon Self Cart

Drifter

Drifter/Movement#Stalker's_Mark_Teleport_Momentum_Conservation icon Stalker's Mark Teleport Momentum Conservation

Dynamo

Dynamo/Movement#Singularity_Heavy_Melee_Cancel icon Singularity Heavy Melee Cancel

Dynamo/Movement#Dynamo_Zipline_Momentum_Conservation icon Dynamo Zipline Momentum Conservation

Haze

Haze/Movement#Bullet_Dance_Slide icon Bullet Dance Slide

Holliday

Holliday/Movement#Bounce_Pad icon Bounce Pad

Infernus

Infernus/Movement#Rolling_Flame_Dash icon Rolling Flame Dash

Infernus/Movement#Flame_Dash_Slide icon Flame Dash Slide

Infernus/Movement#Flame_Dash_Slide_Bunnyhopping icon Flame Dash Slide Bunnyhopping

Ivy

Ivy/Movement#Air_Drop icon Air Drop

Ivy/Movement#Ivy_Zipline_Momentum_Conservation icon Ivy Zipline Momentum Conservation

Lash

Lash/Movement#Lash_Zipline_Momentum_Conservation icon Lash Zipline Momentum Conservation

Lash/Movement#Grapple_Slide icon Grapple Slide

Lash/Movement#Slam_Slide icon Slam Slide

Mo & Krill

Mo & Krill/Movement#Burrow icon Burrow

Mo & Krill/Movement#Pseudo icon Pseudo

Mo & Krill/Movement#IAD Pseudo icon IAD Pseudo

Mo & Krill/Movement#Heavy/Light Punch Pseudo icon Punch Pseudo

Mo & Krill/Movement#Burrow & Dash Burrow icon Dash Burrow

Mo & Krill/Movement#Burrow Slide icon Burrow Slide

Mo & Krill/Movement#Air_Jump_Burrow icon Air Jump Burrow

Mo & Krill/Movement#Mantle Unburrow/Spin icon Mantle Burrow

Mo & Krill/Movement#IAD_Burrow icon IAD Burrow

Mo & Krill/Movement#Magic_Carpet_Burrow icon Magic Carpet Burrow

Paradox

Paradox/Movement#Kinetic_Carbine_Aerial_Momentum_Cancel icon Kinetic Carbine Aerial Momentum Cancel

Paradox/Movement#Time_Wall_Momentum_Stop icon Time Wall Momentum Stop

Paradox/Movement#Time_Jump icon Time Jump

Pocket

Pocket/Movement#Pocket_Zipline_Momentum_Conservation icon Pocket Zipline Momentum Conservation

Pocket/Movement#Flying_Cloak_Momentum_Conservation icon Flying Cloak Momentum Conservation

Seven

Seven/Movement#Sky_Lift icon Sky Lift

Shiv

Shiv/Movement#Alt-fire icon Alt-fire

Shiv/Movement#Force_Jumping icon Force Jumping

Shiv/Movement#M2_Recoil_Skip icon M2 Recoil Skip

Shiv/Movement#M2_Sliding icon M2 Sliding

Shiv/Movement#M2_Slide_Hopping icon M2 Slide Hopping

Shiv/Movement#M2_Heavy_Melee_Climb icon M2 Heavy Melee Climb

Shiv/Movement#Infinite_M2_Slide icon Infinite M2 Slide

Shiv/Movement#Infinite_M2_Slide_Acceleration icon Infinite M2 Slide Acceleration

Shiv/Movement#Slice_and_Dice_Leap icon Slice and Dice Leap

Sinclair

Sinclair/Movement#Audience_Participation icon Audience Participation

Sinclair/Movement#Spectral_Assistant_Momentum_Conservation icon Spectral Assistant Momentum Conservation

Vindicta

Vindicta/Movement#Super_Jump icon Super Jump

Vindicta/Movement#Vindicta_Zipline_Momentum_Conservation icon Vindicta Zipline Momentum Conservation

Viscous

Viscous/Movement#Puddle_Punch_Boosting icon Puddle Punch Boosting

Viscous/Movement#Wall_Punch_Dash icon Wall Punch Dash

Viscous/Movement#Air_Vent_Puddle_Boost icon Air Vent Puddle Boost

Viscous/Movement#Frogpunch icon Frogpunch

Viscous/Movement#Ball-less_Frogpunch icon Ball-less Frogpunch

Viscous/Movement#The_Cube icon The Cube

Viscous/Movement#Slope_Acceleration icon Slope Acceleration

Viscous/Movement#Goo_Ball icon Goo Ball

Viscous/Movement#Cube_Turnaround icon Cube Turnaround

Viscous/Movement#Magic_Carpet_Goo_Ball icon Magic Carpet Goo Ball

Wraith

Wraith/Movement#Telezip icon Telezip

Yamato

Yamato/Movement#Dash_Slash icon Dash Slash

Yamato/Movement#Empty_Strike icon Empty Strike

Yamato/Movement#Yamato_Zipline_Momentum_Conservation icon Yamato Zipline Momentum Conservation