Character Tech: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) mNo edit summary |
No edit summary |
||
| (18 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{Outdated|Missing tech from [[Old Gods, New Blood]] heroes and ability reworks}} | ||
{{Movement Wiki}} | |||
{{Quotation|[[Lash]]|I'm gonna be bouncin' all around that battlefield.}} | {{Quotation|[[Lash]]|I'm gonna be bouncin' all around that battlefield.}} | ||
'''Character Tech''' is movement tech that only one or a handful of [[Heroes]] in the game can execute. These are usually tied to abilities or special attributes. | '''Character Tech''' is movement tech that only one or a handful of [[Heroes]] in the game can execute. These are usually tied to abilities or special attributes. | ||
Not all heroes have specific movement tech, though new tech may be discovered and explored over time. | Not all heroes have specific movement tech, though new tech may be discovered and explored over time. | ||
Below is a list of known character techniques currently in the game: | Below is a list of known character techniques currently in the game: | ||
| Line 10: | Line 11: | ||
! Movement Tech | ! Movement Tech | ||
|- | |- | ||
| rowspan="2" | {{ | | rowspan="2" | {{PageRef|Abrams|alt_link=Abrams/Movement}} | ||
| | | | ||
{{ | {{Plink|Abrams/Movement#Charge_Cancel|Charge Cancel|pic=Shoulder Charge|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Abrams/Movement#Charge_Launch|Charge Launch|pic=Shoulder Charge|size=20}} | ||
|- | |- | ||
| {{ | | rowspan="2" | {{PageRef|The Doorman|alt_link=The Doorman/Movement}} | ||
| | | | ||
{{ | {{Plink|The_Doorman/Movement#Doorway|Doorway|pic=Doorway|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|The_Doorman/Movement#Self_Cart|Self Cart|pic=Luggage_Cart|size=20}} | ||
|- | |- | ||
| {{PageRef|Drifter|alt_link=Drifter/Movement}} | |||
| | | | ||
{{ | {{Plink|Drifter/Movement#Stalker's_Mark_Teleport_Momentum_Conservation|Stalker's Mark Teleport Momentum Conservation|pic=Stalker's Mark|size=20}} | ||
|- | |- | ||
| {{ | | rowspan="2" | {{PageRef|Dynamo|alt_link=Dynamo/Movement}} | ||
| | | | ||
{{ | {{Plink|Dynamo/Movement#Singularity_Heavy_Melee_Cancel|Singularity Heavy Melee Cancel|pic=Singularity|size=20}} | ||
|- | |||
| | |||
{{Plink|Dynamo/Movement#Dynamo_Zipline_Momentum_Conservation|Dynamo Zipline Momentum Conservation|pic=Singularity|size=20}} | |||
|- | |||
| {{PageRef|Haze|alt_link=Haze/Movement}} | |||
| | |||
{{Plink|Haze/Movement#Bullet_Dance_Slide|Bullet Dance Slide|pic=Bullet Dance|size=20}} | |||
|- | |||
| {{PageRef|Holliday|alt_link=Holliday/Movement}} | |||
| | |||
{{Plink|Holliday/Movement#Bounce_Pad|Bounce Pad|pic=Bounce Pad|size=20}} | |||
|- | |||
| rowspan="3" | {{PageRef|Infernus|alt_link=Infernus/Movement}} | |||
| | |||
{{Plink|Infernus/Movement#Rolling_Flame_Dash|Rolling Flame Dash|pic=Flame Dash|size=20}} | |||
|- | |||
| | |||
{{Plink|Infernus/Movement#Flame_Dash_Slide|Flame Dash Slide|pic=Flame Dash|size=20}} | |||
|- | |- | ||
| | | | ||
{{ | {{Plink|Infernus/Movement#Flame_Dash_Slide_Bunnyhopping|Flame Dash Slide Bunnyhopping|pic=Flame Dash|size=20}} | ||
|- | |- | ||
| rowspan=" | | rowspan="2" | {{PageRef|Ivy|alt_link=Ivy/Movement}} | ||
| | | | ||
{{ | {{Plink|Ivy/Movement#Air_Drop|Air Drop|pic=Air Drop|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Ivy/Movement#Ivy_Zipline_Momentum_Conservation|Ivy Zipline Momentum Conservation|pic=Air Drop|size=20}} | ||
|- | |- | ||
| rowspan="3" | {{PageRef|Lash|alt_link=Lash/Movement}} | |||
| | | | ||
{{ | {{Plink|Lash/Movement#Lash_Zipline_Momentum_Conservation|Lash Zipline Momentum Conservation|pic=Death Slam|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Lash/Movement#Grapple_Slide|Grapple Slide|pic=Grapple|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Lash/Movement#Slam_Slide|Slam Slide|pic=Death Slam|size=20}} | ||
|- | |- | ||
| rowspan="10" | {{PageRef|Mo & Krill|alt_link=Mo & Krill/Movement}} | |||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Burrow|Burrow|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Pseudo|Pseudo|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#IAD Pseudo|IAD Pseudo|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Heavy/Light Punch Pseudo|Punch Pseudo|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Burrow & Dash Burrow|Dash Burrow|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Burrow Slide|Burrow Slide|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Air_Jump_Burrow|Air Jump Burrow|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Mantle Unburrow/Spin|Mantle Burrow|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#IAD_Burrow|IAD Burrow|pic=Burrow|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Mo & Krill/Movement#Magic_Carpet_Burrow|Magic Carpet Burrow|pic=Burrow|size=20}} | ||
|- | |- | ||
| rowspan="3" | {{PageRef|Paradox|alt_link=Paradox/Movement}} | |||
| | | | ||
{{ | {{Plink|Paradox/Movement#Kinetic_Carbine_Aerial_Momentum_Cancel|Kinetic Carbine Aerial Momentum Cancel|pic=Kinetic Carbine|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Paradox/Movement#Time_Wall_Momentum_Stop|Time Wall Momentum Stop|pic=Time Wall|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Paradox/Movement#Time_Jump|Time Jump|pic=Time Wall|size=20}} | ||
|- | |- | ||
| rowspan="2" | {{ | | rowspan="2" | {{PageRef|Pocket|alt_link=Pocket/Movement}} | ||
| | | | ||
{{ | {{Plink|Pocket/Movement#Pocket_Zipline_Momentum_Conservation|Pocket Zipline Momentum Conservation|pic=Barrage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Pocket/Movement#Flying_Cloak_Momentum_Conservation|Flying Cloak Momentum Conservation|pic=Flying Cloak|size=20}} | ||
|- | |- | ||
| {{PageRef|Seven|alt_link=Seven/Movement}} | |||
| | | | ||
{{ | {{Plink|Seven/Movement#Sky_Lift|Sky Lift|pic=Storm Cloud|size=20}} | ||
|- | |- | ||
| rowspan="9" | {{PageRef|Shiv|alt_link=Shiv/Movement}} | |||
| | | | ||
{{ | {{Plink|Shiv/Movement#Alt-fire|Alt-fire|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#Force_Jumping|Force Jumping|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#M2_Recoil_Skip|M2 Recoil Skip|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#M2_Sliding|M2 Sliding|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#M2_Slide_Hopping|M2 Slide Hopping|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#M2_Heavy_Melee_Climb|M2 Heavy Melee Climb|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#Infinite_M2_Slide|Infinite M2 Slide|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#Infinite_M2_Slide_Acceleration|Infinite M2 Slide Acceleration|pic=Damage|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Shiv/Movement#Slice_and_Dice_Leap|Slice and Dice Leap|pic=Slice and Dice|size=20}} | ||
|- | |- | ||
| rowspan="2" | {{ | | rowspan="2" | {{PageRef|Sinclair|alt_link=Sinclair/Movement}} | ||
| | | | ||
{{ | {{Plink|Sinclair/Movement#Audience_Participation|Audience Participation|pic=Audience Participation|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Sinclair/Movement#Spectral_Assistant_Momentum_Conservation|Spectral Assistant Momentum Conservation|pic=Spectral Assistant|size=20}} | ||
|- | |- | ||
| rowspan="2" | {{ | | rowspan="2" | {{PageRef|Vindicta|alt_link=Vindicta/Movement}} | ||
| | | | ||
{{ | {{Plink|Vindicta/Movement#Super_Jump|Super Jump|pic=Flight|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Vindicta/Movement#Vindicta_Zipline_Momentum_Conservation|Vindicta Zipline Momentum Conservation|pic=Flight|size=20}} | ||
|- | |- | ||
| rowspan="10" | {{ | | rowspan="10" | {{PageRef|Viscous|alt_link=Viscous/Movement}} | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Puddle_Punch_Boosting|Puddle Punch Boosting|pic=Puddle Punch|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Wall_Punch_Dash|Wall Punch Dash|pic=Puddle Punch|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Air_Vent_Puddle_Boost|Air Vent Puddle Boost|pic=Puddle Punch|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Frogpunch|Frogpunch|pic=Puddle Punch|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Ball-less_Frogpunch|Ball-less Frogpunch|pic=Puddle Punch|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#The_Cube|The Cube|pic=The Cube|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Slope_Acceleration|Slope Acceleration|pic=The Cube|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Goo_Ball|Goo Ball|pic=Goo Ball|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Cube_Turnaround|Cube Turnaround|pic=Goo Ball|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Viscous/Movement#Magic_Carpet_Goo_Ball|Magic Carpet Goo Ball|pic=Goo Ball|size=20}} | ||
|- | |- | ||
| {{ | | {{PageRef|Wraith|alt_link=Wraith/Movement}} | ||
| | | | ||
{{ | {{Plink|Wraith/Movement#Telezip|Telezip|pic=Project Mind|size=20}} | ||
|- | |- | ||
| rowspan="3" | {{ | | rowspan="3" | {{PageRef|Yamato|alt_link=Yamato/Movement}} | ||
| | | | ||
{{ | {{Plink|Yamato/Movement#Dash_Slash|Dash Slash|pic=Power Slash|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Yamato/Movement#Empty_Strike|Empty Strike|pic=Flying Strike|size=20}} | ||
|- | |- | ||
| | | | ||
{{ | {{Plink|Yamato/Movement#Yamato_Zipline_Momentum_Conservation|Yamato Zipline Momentum Conservation|pic=Power Slash|size=20}} | ||
|} | |} | ||
[[Category:Character Tech]] | [[Category:Character Tech]] | ||