Character Tech: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) corrected link |
No edit summary |
||
| Line 12: | Line 12: | ||
| rowspan="2" | {{HeroIcon|Abrams}} | | rowspan="2" | {{HeroIcon|Abrams}} | ||
| | | | ||
{{PageRef|Shoulder Charge|alt_name=Charge Cancel|alt_link=Abrams/ | {{PageRef|Shoulder Charge|alt_name=Charge Cancel|alt_link=Abrams/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Shoulder Charge|alt_name=Charge Launch|alt_link=Abrams/ | {{PageRef|Shoulder Charge|alt_name=Charge Launch|alt_link=Abrams/Movement}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|The Doorman}} | | rowspan="2" | {{HeroIcon|The Doorman}} | ||
| | | | ||
{{PageRef|Doorway|alt_link=The Doorman/ | {{PageRef|Doorway|alt_link=The Doorman/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Luggage Cart|alt_name=Self Cart|alt_link=The Doorman/ | {{PageRef|Luggage Cart|alt_name=Self Cart|alt_link=The Doorman/Movement}} | ||
|- | |- | ||
| {{HeroIcon|Drifter}} | | {{HeroIcon|Drifter}} | ||
| | | | ||
{{PageRef|Stalker's Mark|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link=Drifter/ | {{PageRef|Stalker's Mark|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link=Drifter/Movement}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Dynamo}} | | rowspan="2" | {{HeroIcon|Dynamo}} | ||
| | | | ||
{{PageRef|Singularity|alt_name=Singularity Heavy Melee Cancel|alt_link=Dynamo/ | {{PageRef|Singularity|alt_name=Singularity Heavy Melee Cancel|alt_link=Dynamo/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Singularity|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Dynamo/ | {{PageRef|Singularity|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Dynamo/Movement}} | ||
|- | |- | ||
| {{HeroIcon|Haze}} | | {{HeroIcon|Haze}} | ||
| | | | ||
{{PageRef|Bullet Dance|alt_name=Bullet Dance Slide|alt_link=Haze/ | {{PageRef|Bullet Dance|alt_name=Bullet Dance Slide|alt_link=Haze/Movement}} | ||
|- | |- | ||
| {{HeroIcon|Holliday}} | | {{HeroIcon|Holliday}} | ||
| | | | ||
{{PageRef|Bounce Pad|alt_name=Bounce Pad|alt_link=Holliday/ | {{PageRef|Bounce Pad|alt_name=Bounce Pad|alt_link=Holliday/Movement}} | ||
|- | |- | ||
| rowspan="3" | {{HeroIcon|Infernus}} | | rowspan="3" | {{HeroIcon|Infernus}} | ||
| | | | ||
{{PageRef|Flame Dash|alt_name=Rolling Flame Dash|alt_link=Infernus/ | {{PageRef|Flame Dash|alt_name=Rolling Flame Dash|alt_link=Infernus/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Flame Dash|alt_name=Flame Dash Slide|alt_link=Infernus/ | {{PageRef|Flame Dash|alt_name=Flame Dash Slide|alt_link=Infernus/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Flame Dash|alt_name=Flame Dash Slide Bunnyhopping|alt_link=Infernus/ | {{PageRef|Flame Dash|alt_name=Flame Dash Slide Bunnyhopping|alt_link=Infernus/Movement}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Ivy}} | | rowspan="2" | {{HeroIcon|Ivy}} | ||
| | | | ||
{{PageRef|Air Drop|alt_name=Air Drop|alt_link=Ivy/ | {{PageRef|Air Drop|alt_name=Air Drop|alt_link=Ivy/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Air Drop|alt_name=Ivy Zipline Momentum Conservation|alt_link=Ivy/ | {{PageRef|Air Drop|alt_name=Ivy Zipline Momentum Conservation|alt_link=Ivy/Movement}} | ||
|- | |- | ||
| rowspan="3" | {{HeroIcon|Lash}} | | rowspan="3" | {{HeroIcon|Lash}} | ||
| | | | ||
{{PageRef|Death Slam|alt_name=Lash Zipline Momentum Conservation|alt_link=Lash/ | {{PageRef|Death Slam|alt_name=Lash Zipline Momentum Conservation|alt_link=Lash/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Grapple|alt_name=Grapple Slide|alt_link=Lash/ | {{PageRef|Grapple|alt_name=Grapple Slide|alt_link=Lash/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Death Slam|alt_name=Slam Slide|alt_link=Lash/ | {{PageRef|Death Slam|alt_name=Slam Slide|alt_link=Lash/Movement}} | ||
|- | |- | ||
| rowspan="4" | {{HeroIcon|Mo & Krill}} | | rowspan="4" | {{HeroIcon|Mo & Krill}} | ||
| | | | ||
{{PageRef|Burrow|alt_name=Burrow|alt_link=Mo & Krill/ | {{PageRef|Burrow|alt_name=Burrow|alt_link=Mo & Krill/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Burrow|alt_name=Air Jump Burrow|alt_link=Mo & Krill/ | {{PageRef|Burrow|alt_name=Air Jump Burrow|alt_link=Mo & Krill/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Burrow|alt_name=IAD Burrow|alt_link=Mo & Krill/ | {{PageRef|Burrow|alt_name=IAD Burrow|alt_link=Mo & Krill/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Burrow|alt_name=Magic Carpet Burrow|alt_link=Mo & Krill/ | {{PageRef|Burrow|alt_name=Magic Carpet Burrow|alt_link=Mo & Krill/Movement}} | ||
|- | |- | ||
| rowspan="3" | {{HeroIcon|Paradox}} | | rowspan="3" | {{HeroIcon|Paradox}} | ||
| | | | ||
{{PageRef|Kinetic Carbine|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link=Paradox/ | {{PageRef|Kinetic Carbine|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link=Paradox/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Time Wall|alt_name=Time Wall Momentum Stop|alt_link=Paradox/ | {{PageRef|Time Wall|alt_name=Time Wall Momentum Stop|alt_link=Paradox/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Time Wall|alt_name=Time Jump|alt_link=Paradox/ | {{PageRef|Time Wall|alt_name=Time Jump|alt_link=Paradox/Movement}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Pocket}} | | rowspan="2" | {{HeroIcon|Pocket}} | ||
| | | | ||
{{PageRef|Barrage|alt_name=Pocket Zipline Momentum Conservation|alt_link=Pocket/ | {{PageRef|Barrage|alt_name=Pocket Zipline Momentum Conservation|alt_link=Pocket/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Flying Cloak|alt_name=Flying Cloak Momentum Conservation|alt_link=Pocket/ | {{PageRef|Flying Cloak|alt_name=Flying Cloak Momentum Conservation|alt_link=Pocket/Movement}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Seven}} | | rowspan="2" | {{HeroIcon|Seven}} | ||
| | | | ||
{{PageRef|Storm Cloud|alt_name=Sky Lift|alt_link=Seven/ | {{PageRef|Storm Cloud|alt_name=Sky Lift|alt_link=Seven/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Lightning Ball|alt_name=Lightning Ball Hidden Melee|alt_link=Seven/ | {{PageRef|Lightning Ball|alt_name=Lightning Ball Hidden Melee|alt_link=Seven/Movement}} | ||
|- | |- | ||
| rowspan="10" | {{HeroIcon|Shiv}} | | rowspan="10" | {{HeroIcon|Shiv}} | ||
| | | | ||
{{PageRef|Damage|alt_name=Alt-fire|alt_link=Shiv/ | {{PageRef|Damage|alt_name=Alt-fire|alt_link=Shiv/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Damage|alt_name=Force Jumping|alt_link=Shiv/ | {{PageRef|Damage|alt_name=Force Jumping|alt_link=Shiv/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Damage|alt_name=M2 Recoil Skip|alt_link=Shiv/ | {{PageRef|Damage|alt_name=M2 Recoil Skip|alt_link=Shiv/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Damage|alt_name=M2 Sliding|alt_link=Shiv/ | {{PageRef|Damage|alt_name=M2 Sliding|alt_link=Shiv/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Damage|alt_name=M2 Slide Hopping|alt_link=Shiv/ | {{PageRef|Damage|alt_name=M2 Slide Hopping|alt_link=Shiv/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Damage|alt_name=M2 Heavy Melee Climb|alt_link=Shiv/ | {{PageRef|Damage|alt_name=M2 Heavy Melee Climb|alt_link=Shiv/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Damage|alt_name=Infinite M2 Slide|alt_link=Shiv/ | {{PageRef|Damage|alt_name=Infinite M2 Slide|alt_link=Shiv/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Damage|alt_name=Infinite M2 Slide Acceleration|alt_link=Shiv/ | {{PageRef|Damage|alt_name=Infinite M2 Slide Acceleration|alt_link=Shiv/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Slice and Dice|alt_name=Slice and Dice Leap|alt_link=Shiv/ | {{PageRef|Slice and Dice|alt_name=Slice and Dice Leap|alt_link=Shiv/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Killing Blow|alt_name=Bluetooth Ult|alt_link=Shiv/ | {{PageRef|Killing Blow|alt_name=Bluetooth Ult|alt_link=Shiv/Movement}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Sinclair}} | | rowspan="2" | {{HeroIcon|Sinclair}} | ||
| | | | ||
{{PageRef|Audience Participation|alt_name=Audience Participation|alt_link=Sinclair/ | {{PageRef|Audience Participation|alt_name=Audience Participation|alt_link=Sinclair/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Spectral Assistant|alt_name=Spectral Assistant Momentum Conservation|alt_link=Sinclair/ | {{PageRef|Spectral Assistant|alt_name=Spectral Assistant Momentum Conservation|alt_link=Sinclair/Movement}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Vindicta}} | | rowspan="2" | {{HeroIcon|Vindicta}} | ||
| | | | ||
{{PageRef|Flight|alt_name=Super Jump|alt_link=Vindicta/ | {{PageRef|Flight|alt_name=Super Jump|alt_link=Vindicta/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Flight|alt_name=Vindicta Zipline Momentum Conservation|alt_link=Vindicta/ | {{PageRef|Flight|alt_name=Vindicta Zipline Momentum Conservation|alt_link=Vindicta/Movement}} | ||
|- | |- | ||
| rowspan="10" | {{HeroIcon|Viscous}} | | rowspan="10" | {{HeroIcon|Viscous}} | ||
| | | | ||
{{PageRef|Puddle Punch|alt_name=Puddle Punch Boosting|alt_link=Viscous/ | {{PageRef|Puddle Punch|alt_name=Puddle Punch Boosting|alt_link=Viscous/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Puddle Punch|alt_name=Wall Punch Dash|alt_link=Viscous/ | {{PageRef|Puddle Punch|alt_name=Wall Punch Dash|alt_link=Viscous/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Puddle Punch|alt_name=Air Vent Puddle Boost|alt_link=Viscous/ | {{PageRef|Puddle Punch|alt_name=Air Vent Puddle Boost|alt_link=Viscous/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Puddle Punch|alt_name=Frogpunch|alt_link=Viscous/ | {{PageRef|Puddle Punch|alt_name=Frogpunch|alt_link=Viscous/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Puddle Punch|alt_name=Ball-less Frogpunch|alt_link=Viscous/ | {{PageRef|Puddle Punch|alt_name=Ball-less Frogpunch|alt_link=Viscous/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|The Cube|alt_name=The Cube|alt_link=Viscous/ | {{PageRef|The Cube|alt_name=The Cube|alt_link=Viscous/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|The Cube|alt_name=Slope Acceleration|alt_link=Viscous/ | {{PageRef|The Cube|alt_name=Slope Acceleration|alt_link=Viscous/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Goo Ball|alt_name=Goo Ball|alt_link=Viscous/ | {{PageRef|Goo Ball|alt_name=Goo Ball|alt_link=Viscous/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Goo Ball|alt_name=Cube Turnaround|alt_link=Viscous/ | {{PageRef|Goo Ball|alt_name=Cube Turnaround|alt_link=Viscous/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Goo Ball|alt_name=Magic Carpet Goo Ball|alt_link=Viscous/ | {{PageRef|Goo Ball|alt_name=Magic Carpet Goo Ball|alt_link=Viscous/Movement}} | ||
|- | |- | ||
| {{HeroIcon|Wraith}} | | {{HeroIcon|Wraith}} | ||
| | | | ||
{{PageRef|Project Mind|alt_name=Telezip|alt_link=Wraith/ | {{PageRef|Project Mind|alt_name=Telezip|alt_link=Wraith/Movement}} | ||
|- | |- | ||
| rowspan="3" | {{HeroIcon|Yamato}} | | rowspan="3" | {{HeroIcon|Yamato}} | ||
| | | | ||
{{PageRef|Power Slash|alt_name=Dash Slash|alt_link=Yamato/ | {{PageRef|Power Slash|alt_name=Dash Slash|alt_link=Yamato/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Flying Strike|alt_name=Empty Strike|alt_link=Yamato/ | {{PageRef|Flying Strike|alt_name=Empty Strike|alt_link=Yamato/Movement}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Power Slash|alt_name=Yamato Zipline Momentum Conservation|alt_link=Yamato/ | {{PageRef|Power Slash|alt_name=Yamato Zipline Momentum Conservation|alt_link=Yamato/Movement}} | ||
|} | |} | ||
[[Category:Character Tech]] | [[Category:Character Tech]] | ||