Character Tech: Difference between revisionsGive feedback
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| rowspan="2" | {{HeroIcon|Abrams}} | | rowspan="2" | {{HeroIcon|Abrams}} | ||
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{{PageRef|Shoulder Charge|alt_name=Charge Cancel|alt_link= | {{PageRef|Shoulder Charge|alt_name=Charge Cancel|alt_link=Abrams/Charge Cancel}} | ||
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{{PageRef|Shoulder Charge|alt_name=Charge Launch|alt_link= | {{PageRef|Shoulder Charge|alt_name=Charge Launch|alt_link=Abrams/Charge Launch}} | ||
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| {{HeroIcon|Drifter}} | | {{HeroIcon|Drifter}} | ||
| {{PageRef|Stalker's Mark|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link= | | {{PageRef|Stalker's Mark|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link=Drifter/Stalker's Mark Air Dash Momentum Conservation}} | ||
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| rowspan="2" | {{HeroIcon|Dynamo}} | | rowspan="2" | {{HeroIcon|Dynamo}} | ||
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{{PageRef|Singularity|alt_name=Singularity Heavy Melee Cancel|alt_link= | {{PageRef|Singularity|alt_name=Singularity Heavy Melee Cancel|alt_link=Dynamo/Singularity Heavy Melee Cancel}} | ||
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{{PageRef|Singularity|alt_name=Dynamo Zipline Momentum Conservation|alt_link= | {{PageRef|Singularity|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Dynamo/Dynamo Zipline Momentum Conservation}} | ||
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| {{HeroIcon|Holliday}} | | {{HeroIcon|Holliday}} | ||
| {{PageRef|Bounce Pad|alt_name=Bounce Pad|alt_link= | | {{PageRef|Bounce Pad|alt_name=Bounce Pad|alt_link=Holliday/Bounce Pad}} | ||
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| {{HeroIcon|Haze}} | | {{HeroIcon|Haze}} | ||
| {{PageRef|Bullet Dance|alt_name=Bullet Dance Slide|alt_link= | | {{PageRef|Bullet Dance|alt_name=Bullet Dance Slide|alt_link=Haze/Bullet Dance}} | ||
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| rowspan="3" | {{HeroIcon|Infernus}} | | rowspan="3" | {{HeroIcon|Infernus}} | ||
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{{PageRef|Flame Dash|alt_name=Rolling Flame Dash|alt_link= | {{PageRef|Flame Dash|alt_name=Rolling Flame Dash|alt_link=Infernus/Rolling Flame Dash}} | ||
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{{PageRef|Flame Dash|alt_name=Flame Dash Slide|alt_link= | {{PageRef|Flame Dash|alt_name=Flame Dash Slide|alt_link=Infernus/Flame Dash Slide}} | ||
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{{PageRef|Flame Dash|alt_name=Flame Dash Slide Bunnyhopping|alt_link= | {{PageRef|Flame Dash|alt_name=Flame Dash Slide Bunnyhopping|alt_link=Infernus/Flame Dash Slide Bunnyhopping}} | ||
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| rowspan="3" | {{HeroIcon|Ivy}} | | rowspan="3" | {{HeroIcon|Ivy}} | ||
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{{PageRef|Air Drop|alt_name=Air Drop|alt_link= | {{PageRef|Air Drop|alt_name=Air Drop|alt_link=Ivy/Air Drop}} | ||
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{{PageRef|Air Drop|alt_name=Solo Urn|alt_link= | {{PageRef|Air Drop|alt_name=Solo Urn|alt_link=Ivy/Solo Urn}} | ||
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{{PageRef|Air Drop|alt_name=Ivy Zipline Momentum Conservation|alt_link= | {{PageRef|Air Drop|alt_name=Ivy Zipline Momentum Conservation|alt_link=Ivy/Ivy Zipline Momentum Conservation}} | ||
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| rowspan="3" | {{HeroIcon|Lash}} | | rowspan="3" | {{HeroIcon|Lash}} | ||
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{{PageRef|Death Slam|alt_name=Lash Zipline Momentum Conservation|alt_link= | {{PageRef|Death Slam|alt_name=Lash Zipline Momentum Conservation|alt_link=Lash/Lash Zipline Momentum Conservation}} | ||
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{{PageRef|Grapple|alt_name=Grapple Slide|alt_link= | {{PageRef|Grapple|alt_name=Grapple Slide|alt_link=Lash/Grapple Slide}} | ||
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{{PageRef|Death Slam|alt_name=Slam Slide|alt_link= | {{PageRef|Death Slam|alt_name=Slam Slide|alt_link=Lash/Slam Slide}} | ||
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| rowspan="4" | {{HeroIcon|Mo & Krill}} | | rowspan="4" | {{HeroIcon|Mo & Krill}} | ||
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{{PageRef|Burrow|alt_name=Burrow|alt_link= | {{PageRef|Burrow|alt_name=Burrow|alt_link=Mo & Krill/Burrow}} | ||
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{{PageRef|Burrow|alt_name=Air Jump Burrow|alt_link= | {{PageRef|Burrow|alt_name=Air Jump Burrow|alt_link=Mo & Krill/Air Jump Burrow}} | ||
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{{PageRef|Burrow|alt_name=IAD Burrow|alt_link= | {{PageRef|Burrow|alt_name=IAD Burrow|alt_link=Mo & Krill/IAD Burrow}} | ||
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{{PageRef|Burrow|alt_name=Magic Carpet Burrow|alt_link= | {{PageRef|Burrow|alt_name=Magic Carpet Burrow|alt_link=Mo & Krill/Magic Carpet Burrow}} | ||
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| rowspan="3" | {{HeroIcon|Paradox}} | | rowspan="3" | {{HeroIcon|Paradox}} | ||
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{{PageRef|Kinetic Carbine|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link= | {{PageRef|Kinetic Carbine|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link=Paradox/Kinetic Carbine Aerial Momentum Cancel}} | ||
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{{PageRef|Time Wall|alt_name=Time Wall Momentum Stop|alt_link= | {{PageRef|Time Wall|alt_name=Time Wall Momentum Stop|alt_link=Paradox/Time Wall Momentum Stop}} | ||
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{{PageRef|Time Wall|alt_name=Time Jump|alt_link= | {{PageRef|Time Wall|alt_name=Time Jump|alt_link=Paradox/Time Jump}} | ||
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| rowspan="2" | {{HeroIcon|Pocket}} | | rowspan="2" | {{HeroIcon|Pocket}} | ||
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{{PageRef|Barrage|alt_name=Pocket Zipline Momentum Conservation|alt_link= | {{PageRef|Barrage|alt_name=Pocket Zipline Momentum Conservation|alt_link=Pocket/Pocket Zipline Momentum Conservation}} | ||
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{{PageRef|Flying Cloak|alt_name=Flying Cloak Momentum Conservation|alt_link= | {{PageRef|Flying Cloak|alt_name=Flying Cloak Momentum Conservation|alt_link=Pocket/Flying Cloak Momentum Conservation}} | ||
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| rowspan="2" | {{HeroIcon|Seven}} | | rowspan="2" | {{HeroIcon|Seven}} | ||
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{{PageRef|Storm Cloud|alt_name=Sky Lift|alt_link= | {{PageRef|Storm Cloud|alt_name=Sky Lift|alt_link=Seven/Sky Lift}} | ||
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{{PageRef|Lightning Ball|alt_name=Lightning Ball Hidden Melee|alt_link= | {{PageRef|Lightning Ball|alt_name=Lightning Ball Hidden Melee|alt_link=Seven/Lightning Ball Hidden Melee}} | ||
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| rowspan="10" | {{HeroIcon|Shiv}} | | rowspan="10" | {{HeroIcon|Shiv}} | ||
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{{PageRef|Damage|alt_name=Alt-fire|alt_link= | {{PageRef|Damage|alt_name=Alt-fire|alt_link=Shiv/Alt-fire}} | ||
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{{PageRef|Damage|alt_name=Force Jumping|alt_link= | {{PageRef|Damage|alt_name=Force Jumping|alt_link=Shiv/Force Jumping}} | ||
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{{PageRef|Damage|alt_name=M2 Recoil Skip|alt_link= | {{PageRef|Damage|alt_name=M2 Recoil Skip|alt_link=Shiv/M2 Recoil Skip}} | ||
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{{PageRef|Damage|alt_name=M2 Sliding|alt_link= | {{PageRef|Damage|alt_name=M2 Sliding|alt_link=Shiv/M2 Sliding}} | ||
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{{PageRef|Damage|alt_name=M2 Slide Hopping|alt_link= | {{PageRef|Damage|alt_name=M2 Slide Hopping|alt_link=Shiv/M2 Slide Hopping}} | ||
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{{PageRef|Damage|alt_name=M2 Heavy Melee Climb|alt_link= | {{PageRef|Damage|alt_name=M2 Heavy Melee Climb|alt_link=Shiv/M2 Heavy Melee Climb}} | ||
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{{PageRef|Damage|alt_name=Infinite M2 Slide|alt_link= | {{PageRef|Damage|alt_name=Infinite M2 Slide|alt_link=Shiv/Infinite M2 Slide}} | ||
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{{PageRef|Damage|alt_name=Infinite M2 Slide Acceleration|alt_link= | {{PageRef|Damage|alt_name=Infinite M2 Slide Acceleration|alt_link=Shiv/Infinite M2 Slide Acceleration}} | ||
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{{PageRef|Slice and Dice|alt_name=Slice and Dice Leap|alt_link= | {{PageRef|Slice and Dice|alt_name=Slice and Dice Leap|alt_link=Shiv/Slice and Dice Leap}} | ||
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{{PageRef|Killing Blow|alt_name=Bluetooth Ult|alt_link= | {{PageRef|Killing Blow|alt_name=Bluetooth Ult|alt_link=Shiv/Bluetooth Ult}} | ||
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| rowspan="2" | {{HeroIcon|Sinclair}} | | rowspan="2" | {{HeroIcon|Sinclair}} | ||
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{{PageRef|Audience Participation|alt_name=Audience Participation|alt_link= | {{PageRef|Audience Participation|alt_name=Audience Participation|alt_link=Sinclair/Audience Participation}} | ||
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{{PageRef|Spectral Assistant|alt_name=Spectral Assistant Momentum Conservation|alt_link= | {{PageRef|Spectral Assistant|alt_name=Spectral Assistant Momentum Conservation|alt_link=Sinclair/Spectral Assistant Momentum Conservation}} | ||
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| rowspan="2" | {{HeroIcon|Vindicta}} | | rowspan="2" | {{HeroIcon|Vindicta}} | ||
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{{PageRef|Flight|alt_name=Super Jump|alt_link= | {{PageRef|Flight|alt_name=Super Jump|alt_link=Vindicta/Super Jump}} | ||
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{{PageRef|Flight|alt_name=Vindicta Zipline Momentum Conservation|alt_link= | {{PageRef|Flight|alt_name=Vindicta Zipline Momentum Conservation|alt_link=Vindicta/Vindicta Zipline Momentum Conservation}} | ||
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| rowspan="10" | {{HeroIcon|Viscous}} | | rowspan="10" | {{HeroIcon|Viscous}} | ||
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{{PageRef|Puddle Punch|alt_name=Puddle Punch Boosting|alt_link= | {{PageRef|Puddle Punch|alt_name=Puddle Punch Boosting|alt_link=Viscous/Puddle Punch Boosting}} | ||
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{{PageRef|Puddle Punch|alt_name=Wall Punch Dash|alt_link= | {{PageRef|Puddle Punch|alt_name=Wall Punch Dash|alt_link=Viscous/Wall Punch Dash}} | ||
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{{PageRef|Puddle Punch|alt_name=Air Vent Puddle Boost|alt_link= | {{PageRef|Puddle Punch|alt_name=Air Vent Puddle Boost|alt_link=Viscous/Air Vent Puddle Boost}} | ||
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{{PageRef|Puddle Punch|alt_name=Frogpunch|alt_link= | {{PageRef|Puddle Punch|alt_name=Frogpunch|alt_link=Viscous/Frogpunch}} | ||
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{{PageRef|Puddle Punch|alt_name=Ball-less Frogpunch|alt_link= | {{PageRef|Puddle Punch|alt_name=Ball-less Frogpunch|alt_link=Viscous/Frogpunch/Ball-less Frogpunch}} | ||
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{{PageRef|The Cube|alt_name=The Cube|alt_link= | {{PageRef|The Cube|alt_name=The Cube|alt_link=Viscous/The Cube}} | ||
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{{PageRef|The Cube|alt_name=Slope Acceleration|alt_link= | {{PageRef|The Cube|alt_name=Slope Acceleration|alt_link=Viscous/The Cube/Slope Acceleration}} | ||
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{{PageRef|Goo Ball|alt_name=Goo Ball|alt_link= | {{PageRef|Goo Ball|alt_name=Goo Ball|alt_link=Viscous/Goo Ball}} | ||
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{{PageRef|Goo Ball|alt_name=Cube Turnaround|alt_link= | {{PageRef|Goo Ball|alt_name=Cube Turnaround|alt_link=Viscous/Goo Ball/Cube Turnaround}} | ||
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{{PageRef|Goo Ball|alt_name=Magic Carpet Goo Ball|alt_link= | {{PageRef|Goo Ball|alt_name=Magic Carpet Goo Ball|alt_link=Viscous/Magic Carpet Goo Ball}} | ||
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| {{HeroIcon|Wraith}} | | {{HeroIcon|Wraith}} | ||
| {{PageRef|Project Mind|alt_name=Telezip|alt_link= | | {{PageRef|Project Mind|alt_name=Telezip|alt_link=Wraith/Telezip}} | ||
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| rowspan="3" | {{HeroIcon|Yamato}} | | rowspan="3" | {{HeroIcon|Yamato}} | ||
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{{PageRef|Power Slash|alt_name=Dash Slash|alt_link= | {{PageRef|Power Slash|alt_name=Dash Slash|alt_link=Yamato/Dash Slash}} | ||
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{{PageRef|Flying Strike|alt_name=Empty Strike|alt_link= | {{PageRef|Flying Strike|alt_name=Empty Strike|alt_link=Yamato/Empty Strike}} | ||
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{{PageRef|Power Slash|alt_name=Yamato Zipline Momentum Conservation|alt_link= | {{PageRef|Power Slash|alt_name=Yamato Zipline Momentum Conservation|alt_link=Yamato/Yamato Zipline Momentum Conservation}} | ||
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[[Category:Character Tech]] | [[Category:Character Tech]] | ||