Charge-Up: Revision history

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6 September 2026

7 April 2026

31 October 2025

5 August 2025

  • curprev 16:2616:26, 5 August 2025 Steveneven3 talk contribs 1,284 bytes −37 No edit summary undo
  • curprev 16:2516:25, 5 August 2025 Steveneven3 talk contribs 1,321 bytes +101 No edit summary undo
  • curprev 16:1216:12, 5 August 2025 Steveneven3 talk contribs 1,220 bytes +1,220 Created page with "'''Charge-up''' is a mechanic that causes items to build up their effects over time. ==Overview== Whenever you activate an item that has Charge-up, it will activate regardless of whether it finished charging or not. Its effectiveness is based on the percentage it has charged up. For example, if you activate {{ItemIcon|Tankbuster}} when at 50% charge, it will only deal 50% of its damage. Different items require different amount of times to fully charge up. {| class="w..."