Charge-Up: Difference between revisionsGive feedback
Steveneven3 (talk | contribs) No edit summary |
Fixed typo |
||
| (4 intermediate revisions by 3 users not shown) | |||
| Line 6: | Line 6: | ||
For example, if you activate {{ItemIcon|Tankbuster}} when at 50% charge, it will only deal 50% of its damage. | For example, if you activate {{ItemIcon|Tankbuster}} when at 50% charge, it will only deal 50% of its damage. | ||
Different items require different amount of times to fully charge up. Charge-Up time is '''not''' affected by [[ | Different items require different amount of times to fully charge up. Charge-Up time is '''not''' affected by [[Cooldown Reduction]]. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ List of items that use Charge-up | |+ List of items that use Charge-up | ||
! Name !! Charge-Up Time | ! Name !! Charge-Up Time (s) | ||
|- | |- | ||
| {{ItemIcon|Mystic Burst}} || | | {{ItemIcon|Mystic Burst}} || {{#invoke:ItemData|get_prop|Mystic Burst|AbilityCooldown}} | ||
|- | |- | ||
| {{ItemIcon|Tankbuster}} || | | {{ItemIcon|Tankbuster}} || {{#invoke:ItemData|get_prop|Tankbuster|AbilityCooldown}} | ||
|- | |- | ||
| {{ItemIcon|Quicksilver Reload}} || | | {{ItemIcon|Quicksilver Reload}} || {{#invoke:ItemData|get_prop|Quicksilver Reload|AbilityChargeUpTime}} | ||
|- | |- | ||
| {{ItemIcon|Mercurial Magnum}} || | | {{ItemIcon|Mercurial Magnum}} || {{#invoke:ItemData|get_prop|Mercurial Magnum|AbilityChargeUpTime}} | ||
|} | |} | ||
==Notes== | ==Notes== | ||
* When recasting {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Mercurial Magnum}}, they will refresh their current fire rate bonus regardless of charge-up time, unless the charge is higher | * When recasting {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Mercurial Magnum}}, they will refresh their current fire rate bonus regardless of charge-up time, unless the charge is higher than the previous cast, in which case the fire rate is increased accordingly. | ||
* {{ItemIcon|Mercurial Magnum}} will always give the full Spirit damage on bullet hit bonus, regardless of charge-up. | * {{ItemIcon|Mercurial Magnum}} will always give the full Spirit damage on bullet hit bonus, regardless of charge-up. | ||
* {{ItemIcon|Tankbuster}} triggers on non-player enemies but does not use any of its charge-up. | * {{ItemIcon|Tankbuster}} triggers on non-player enemies but does not use any of its charge-up. | ||
{{Stats}} | {{Stats}} | ||