Charge-Up: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Overview: units |
Fixed typo |
||
| Line 22: | Line 22: | ||
==Notes== | ==Notes== | ||
* When recasting {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Mercurial Magnum}}, they will refresh their current fire rate bonus regardless of charge-up time, unless the charge is higher | * When recasting {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Mercurial Magnum}}, they will refresh their current fire rate bonus regardless of charge-up time, unless the charge is higher than the previous cast, in which case the fire rate is increased accordingly. | ||
* {{ItemIcon|Mercurial Magnum}} will always give the full Spirit damage on bullet hit bonus, regardless of charge-up. | * {{ItemIcon|Mercurial Magnum}} will always give the full Spirit damage on bullet hit bonus, regardless of charge-up. | ||
* {{ItemIcon|Tankbuster}} triggers on non-player enemies but does not use any of its charge-up. | * {{ItemIcon|Tankbuster}} triggers on non-player enemies but does not use any of its charge-up. | ||
{{Stats}} | {{Stats}} | ||