Charges: Difference between revisions

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[[File:Bonus Ability Charges.png|thumb|[[Shiv]]'s Serrated Knives [[Ability|ability]] with (right) and without (left) [[Rapid Recharge]] granting additional [[Bonus Ability Charges]].]]
[[Charges]] are stored uses of [[Hero]] [[Ability|abilities]]. When an ability with charges is used, a single charge is consumed. When an ability runs out of charges, it cannot be used again until the next charge is ready.


[[Bonus Ability Charges]] give [[Ability|charged abilities]] additional uses before needing to wait for their cooldown, and are gained from [[Items|items]] purchased in the [[Shop|shop]].
An ability with charges is displayed with a smaller bar above it. The bar's segments represent the number of charges. A white segment represents a usable charge, a purple partially-filled segment represents a charge that is being restored, and a grey segment represents a fully expended charge.
 
Abilities with charges are still subject to a shorter [[cooldown]] between uses. This cooldown varies by ability, and is not affected by [[Cooldown Reduction|cooldown reduction]].
 
== Restoring Charges ==
 
As long as an ability does not have its maximum number of charges, it will passively restore charges over time. An ability's [[cooldown]] represents the length of time it takes to restore a single charge.
 
Charges are restored one at a time, not all at once.
 
Some abilities do not replenish with time and instead use other condition to gain a charge. For example {{HeroIcon|Wraith}}'s {{AbilityIcon|Card Trick}} gains a charge when she deals damage to enemies.
 
== Maximum Charges ==
 
[[File:Maximum Charges on Ability Upgrades.png|thumb|{{HeroIcon|Infernus}}' {{AbilityIcon|Napalm}} upgrades, the first upgrade increases the number of charges the ability has.]]
 
Abilities with charges can store up to a maximum number of them. Each ability has its own default maximum amount.
 
Some abilities have upgrades that can increase the number of maximum charges they have. Additionally, specific [[items]] can be purchased which grant additional [[#Bonus Ability Charges|Bonus Ability Charges]].
 
{{clear}}
 
== Bonus Ability Charges ==
 
[[File:Bonus Ability Charges.png|thumb|{{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}} with (right) and without (left) {{ItemIcon|Rapid Recharge}} granting additional charges.]]
 
[[Bonus Ability Charges]] grant [[Ability|abilities]] with charges additional uses before needing to wait for their cooldown, and are gained from [[Items|items]] purchased in the [[Shop|shop]].


Bonus ability charges cannot be added to [[Ability|abilities]] that do not already use [[charges]].
Bonus ability charges cannot be added to [[Ability|abilities]] that do not already use [[charges]].


== Sources of Bonus Ability Charges ==
=== Sources of Bonus Ability Charges ===
 
* {{ItemIcon|Extra Charge}}
* {{ItemIcon|Rapid Recharge}}
* {{ItemIcon|Omnicharge Signet}}
 
{{clear}}
 
== Charged Abilities ==
 
Here are all abilities that use Charge mechanic. Some of the abilities do not start out as charged but gain charges and relevant interactions when they get a specific upgrade.
 
{{AbilityTable|charges}}
 
== Notes ==


{{ItemBox|item_name = Extra Charge}}
* [[Echo Shard]], when used after a charged ability, will only restore a single charge. However, [[Refresher]] will restore '''all charges'''.
{{ItemBox|item_name = Rapid Recharge}}
* Both [[Echo Shard]] and [[Refresher]] additionally reset the cooldown between uses of the ability.


{{Stats}}
{{Stats}}