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[[ | [[Charges]] are stored uses of [[Hero]] [[Ability|abilities]]. When an ability with charges is used, a single charge is consumed. When an ability runs out of charges, it cannot be used again until the next charge is ready. | ||
[[Bonus Ability Charges]] | An ability with charges is displayed with a smaller bar above it. The bar's segments represent the number of charges. A white segment represents a usable charge, a purple partially-filled segment represents a charge that is being restored, and a grey segment represents a fully expended charge. | ||
Abilities with charges are still subject to a shorter [[cooldown]] between uses. This cooldown varies by ability, and is not affected by [[Cooldown Reduction|cooldown reduction]]. | |||
== Restoring Charges == | |||
As long as an ability does not have its maximum number of charges, it will passively restore charges over time. An ability's [[cooldown]] represents the length of time it takes to restore a single charge. | |||
Charges are restored one at a time, not all at once. | |||
Some abilities do not replenish with time and instead use other condition to gain a charge. For example {{HeroIcon|Wraith}}'s {{AbilityIcon|Card Trick}} gains a charge when she deals damage to enemies. | |||
== Maximum Charges == | |||
[[File:Maximum Charges on Ability Upgrades.png|thumb|{{HeroIcon|Infernus}}' {{AbilityIcon|Napalm}} upgrades, the first upgrade increases the number of charges the ability has.]] | |||
Abilities with charges can store up to a maximum number of them. Each ability has its own default maximum amount. | |||
Some abilities have upgrades that can increase the number of maximum charges they have. Additionally, specific [[items]] can be purchased which grant additional [[#Bonus Ability Charges|Bonus Ability Charges]]. | |||
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== Bonus Ability Charges == | |||
[[File:Bonus Ability Charges.png|thumb|{{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}} with (right) and without (left) {{ItemIcon|Rapid Recharge}} granting additional charges.]] | |||
[[Bonus Ability Charges]] grant [[Ability|abilities]] with charges additional uses before needing to wait for their cooldown, and are gained from [[Items|items]] purchased in the [[Shop|shop]]. | |||
Bonus ability charges cannot be added to [[Ability|abilities]] that do not already use [[charges]]. | Bonus ability charges cannot be added to [[Ability|abilities]] that do not already use [[charges]]. | ||
== Sources of Bonus Ability Charges == | === Sources of Bonus Ability Charges === | ||
* {{ItemIcon|Extra Charge}} | |||
* {{ItemIcon|Rapid Recharge}} | |||
* {{ItemIcon|Omnicharge Signet}} | |||
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== Charged Abilities == | |||
Here are all abilities that use Charge mechanic. Some of the abilities do not start out as charged but gain charges and relevant interactions when they get a specific upgrade. | |||
{{AbilityTable|charges}} | |||
== Notes == | |||
* [[Echo Shard]], when used after a charged ability, will only restore a single charge. However, [[Refresher]] will restore '''all charges'''. | |||
* Both [[Echo Shard]] and [[Refresher]] additionally reset the cooldown between uses of the ability. | |||
{{Stats}} | {{Stats}} | ||