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[[Charges]] (or Ability Charges), are stored uses of [[Hero]] [[Ability|abilities]]. When an ability with charges is used, it will deplete one of its charges. When it an ability has ran out of charges, it cannot be used until more are accrued. | |||
== Restoring Charges == | |||
As long as an ability does not have its maximum number of charges, it will passively restore charges over time. An ability's [[cooldown]] represents the length of time it takes to restore a single charge. | |||
Charges are restored one at a time, not all at once. | |||
== Maximum Charges == | |||
Abilities with charges can store up to a maximum number of them. Each ability has its own default maximum amount. | |||
Some abilities have upgrades that can increase the number of maximum charges they have. Additionally, specific [[items]] can be purchased which grant additional [[#Bonus Ability Charges|Bonus Ability Charges]]. | |||
== Bonus Ability Charges == | |||
[[File:Bonus Ability Charges.png|thumb|[[Shiv]]'s Serrated Knives [[Ability|ability]] with (right) and without (left) [[Rapid Recharge]] granting additional [[Bonus Ability Charges]].]] | [[File:Bonus Ability Charges.png|thumb|[[Shiv]]'s Serrated Knives [[Ability|ability]] with (right) and without (left) [[Rapid Recharge]] granting additional [[Bonus Ability Charges]].]] | ||
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Bonus ability charges cannot be added to [[Ability|abilities]] that do not already use [[charges]]. | Bonus ability charges cannot be added to [[Ability|abilities]] that do not already use [[charges]]. | ||
== Notes == | |||
* [[Echo Shard]], when used after a charged ability, will only restore a single charge. However, [[Refresher]] will restore '''all charges'''. | |||
== Sources of Bonus Ability Charges == | == Sources of Bonus Ability Charges == | ||