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== Hosting Custom Games == | == Hosting Custom Games == | ||
* The host starts a custom game by loading into the map with <code>map | * The host starts a custom game by loading into the map with <code>map street_test</code> | ||
** You may want to pause the game immediately after joining by pressing '''P''' to give other players time to join the match. | ** You may want to pause the game immediately after joining by pressing '''P''' to give other players time to join the match. | ||
* The host finds their ID by running <code>status</code> | * The host finds their ID by running <code>status</code> | ||
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* On the main menu, before you start the game, run <code>exec citadel_botmatch_practice_6v6</code> to load the bot config. | * On the main menu, before you start the game, run <code>exec citadel_botmatch_practice_6v6</code> to load the bot config. | ||
** If you're already in a game, you can perform these steps then run <code>changelevel | ** If you're already in a game, you can perform these steps then run <code>changelevel street_test</code> to restart the game instead of starting a new one. | ||
* Run <code>citadel_spawn_practice_bots false</code> so that bots won't spawn immediately when the game starts. | * Run <code>citadel_spawn_practice_bots false</code> so that bots won't spawn immediately when the game starts. | ||
* Run <code>citadel_spawn_practice_bots_count 12</code> to ensure that bots fill all remaining slots (they'll be added until both teams have 6 players). | * Run <code>citadel_spawn_practice_bots_count 12</code> to ensure that bots fill all remaining slots (they'll be added until both teams have 6 players). | ||