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Updated to match the current version of the game, recalculated soul values |
Updated to match the current version of the game, recalculated soul values |
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== Soul Values == | == Soul Values == | ||
* ''' | * '''Value:''' Soul Value of the target at the very beginning of a match | ||
* ''' | * '''Gain:''' How the soul value changes over the time of the match, measured in minutes | ||
* '''10min/20min/30min:''' Value of the target at certain game times | * '''10min/20min/30min:''' Value of the target at certain game times | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Source !! Chance !! | ! Source !! Chance !! Value !! Gain (/min) !! 10 min !! 20 min !! 30 min !! 40 min !! 50 min !! 60 min | ||
|- | |- | ||
| [[Souls#Breakables|Crates]] || 60% || | | [[Souls#Breakables|Crates]] || 60% || 23 || 2.6 || 49 || 75 || 101 || 127 || 153 || 179 | ||
|} | |} | ||
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = May 27, 2025 | |||
| changes = | |||
* Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = May 8, 2025 | | update = May 8, 2025 | ||