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Updated to match the current version of the game, recalculated soul values |
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* '''Value:''' Soul Value of the target at the very beginning of a match | * '''Value:''' Soul Value of the target at the very beginning of a match | ||
* '''Gain:''' How the soul value changes over the time of the match, measured in minutes | * '''Gain:''' How the soul value changes over the time of the match, measured in minutes | ||
* ''' | * '''2 min:''' Value of the target at the initial moment of spawn | ||
* '''10 min/20 min/30 min:''' Value of the target at certain game times | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Source !! Chance !! Value !! Gain (/min) !! 10 min !! 20 min !! 30 min !! 40 min !! 50 min !! 60 min | ! Source !! Chance !! Value !! Gain (/min) !! 2 min !! 10 min !! 20 min !! 30 min !! 40 min !! 50 min !! 60 min | ||
|- | |- | ||
| [[Souls#Breakables|Crates]] || 60% || 23 || 2.6 || 49 || 75 || 101 || 127 || 153 || 179 | | [[Souls#Breakables|Crates]] || 60% || 23 || 2.6 || 28 || 49 || 75 || 101 || 127 || 153 || 179 | ||
|} | |} | ||
== Notes == | |||
* Even though breakables spawn after 2 in-game minutes, their soul scaling starts immediately. | |||
== Update history== | == Update history== | ||