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CarelessDoug (talk | contribs) m CarelessDoug moved page Breakables to Crates over redirect: Clearly distinguish crates from statues Tags: Mobile edit Mobile web edit |
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<!--[[File:Breakable Item Locations.png|right|200px|thumb|Locations of breakable items. Blue is upper level. Yellow is ground floor. Brown is lower levels or underground]]-->[[File:Fairfax crates.png|thumb|262x262px|Crates]] | <!--[[File:Breakable Item Locations.png|right|200px|thumb|Locations of breakable items. Blue is upper level. Yellow is ground floor. Brown is lower levels or underground]]-->[[File:Fairfax crates.png|thumb|262x262px|Crates]] | ||
Crates (or boxes) are [[breakables|breakable]] objects scattered around the map that, when broken, have a chance to drop [[Souls#Unsecured_Souls|Unsecured Souls]]. Crates can be broken by shooting, punching, using certain abilities, dashing, or sliding through them. | |||
Crates spawn after 2 in-game minutes (with the exception of a large group of breakables placed in the room directly above the [[Mid-Boss]] pit, which instead spawn after 10 in-game minutes), and respawn 3 minutes after being broken. Souls provided from crates are Unsecured Souls. Not collecting the souls and leaving them on the ground will delay the respawn if they aren't collected within the normal respawn time. | |||
Souls collected from crates are tracked in the post-game "Souls by Source" graph as "Breakable Pickups". | |||
== Soul Values == | == Soul Values == | ||
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== Notes == | == Notes == | ||
* Even though | * Even though crates spawn after 2 in-game minutes, their soul scaling starts immediately. | ||
== Update history== | == Update history== | ||