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==Types of Crowd Control== ===Movement Slow=== Reduces the target's movement speed by a percentage. For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s. Movement Slow cannot reduce a target's speed below 2 meters / second. ===Stun=== Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]]. Examples include {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}}, {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}, and {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}. ===Sleep=== Similar to [[Crowd Control#Stun|Stun]], it prevents the target from shooting and using abilities. However, unlike Stun, it '''does not''' prevent movement; instead, it slows the target to 2m/s. Sleep does not [[Crowd Control#Interrupt|Interrupt]] channels. Receiving any damage wakes the target instantly. Sources of Sleep include abilities such as {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}} and {{HeroIcon|Rem}}'s {{AbilityIcon|Naptime}}. ===Immobilize=== Reduces all speed to 0 and stops all voluntary movement, though the target can still be displaced by others. Additionally, it prevents the use of movement related abilities. It removes all upwards acceleration, making airborne targets fall to the ground. Examples include {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}}, {{HeroIcon|Paige}}'s {{AbilityIcon|Captivating Read}}, and {{ItemIcon|Arctic Blast}}. ===Silence=== Prevents the target from activating abilities, though they can still use [[Items|Item]] actives. A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}}. Examples include {{ItemIcon|Silence Wave}}, {{ItemIcon|Silencer}}, {{ItemIcon|Focus Lens}}, and more. ===Item Silence=== Prevents the target from using [[Items|Item]] actives, though they can still use abilities. Examples include {{ItemIcon|Cursed Relic}} (disables all items) and {{ItemIcon|Slowing Hex}} (disables movement items). ===Disarm=== Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while {{Disarmed|Disarmed}}, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}. Examples include {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{ItemIcon|Disarming Hex}}. ===Interrupt=== Interrupts instantly cancels all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted. Examples of Interrupt (other than Stun) include the {{ItemIcon|Cursed Relic}} and {{ItemIcon|Knockdown}} [[Items]] and {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}}. ===Displace=== Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around. Examples include {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}, {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} and {{AbilityIcon|Grapple Arm}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, the {{ItemIcon|Rescue Beam}} and {{ItemIcon|Knockdown}} [[Items]], and more. ===Time Stop=== The target acts as if time is frozen or slowed, slowing their movement, animations, casts, channels. The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}. Examples include {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, and {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}. ===Hex=== The target is transformed into a rabbit. The target gains a smaller model and hitbox and moves faster, but will take increased damage. Hexed targets cannot use their weapon, melee, abilities, or items. Abilities and heavy melee attacks will not be interrupted when hexed. The only source of Hex is {{HeroIcon|Sinclair}}'s {{AbilityIcon|Rabbit Hex}}.
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