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==Crowd Control Reductions and Immunities== Mechanics and effects that reduce the duration or intensity of crowd control, either partially or completely. ===Diminishing Returns=== Only some CCs are subject to this reduction: [[#Stun|Stun]], [[#Sleep|Sleep]], [[#Immobilize|Immobilize]], Chain (tether), and [[#Silence|Silence]], the same set of debuffs that triggers {{ItemIcon|Reactive Barrier}}. Applying one of these to an enemy affected by another of them within the last 9 seconds reduces its duration. The reduction starts at 15% and scales to 35% with the number of recent CCs. The maintained list of sources is at [[Reactive Barrier#Barrier Triggers|Reactive Barrier's Triggers list]]. Abilities that apply multiple CCs as part of one action count as one CC (e.g. {{HeroIcon|Abrams}}'s {{AbilityIcon|Shoulder Charge}} grab + stun, {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} grab + stun). ===Slow Resistance=== Reduce the effectiveness of slows. <math>\mathit{Modified Speed} = \mathit{Base Speed} * (1 - \mathit{Slow} * (1 - \mathit{Slow Resistance}))</math> For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Flame Dash}} normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s. ===Invincibility=== Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as {{ItemIcon|Cursed Relic}} or [[Abilities]] such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}}. Examples include {{ItemIcon|Ethereal Shift}} and {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} and the transformation phase of {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. While {{HeroIcon|Yamato}} cannot move during the transformation phase, both {{ItemIcon|Ethereal Shift}} and {{AbilityIcon|Return to Shadows}} allow limited [[movement]]. ===Purge=== Instantly remove all debuffs. Some debuffs delay the crucial negative effect, such as {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}. Therefore, if the mark is applied, then the target purges their debuffs, the mark never detonates. Examples include {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3), {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}, and {{ItemIcon|Dispel Magic}}. ===Unstoppable=== Become immune to all forms of crowd control. For example the {{ItemIcon|Unstoppable}} [[Items|Item]], {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3), and {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. {{Navbox gameplay}}
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