Crowd Control: Difference between revisions

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<!-- Include an icon for hyperlink preview -->''See also [[Status Effects]] for a comprehensive list of all sources of Crowd Control and other Status Effects.''
<!-- Include an icon for hyperlink preview -->''See also [[Status Effects]] for a comprehensive list of all sources of Crowd Control and other Status Effects.''


'''Crowd Control (CC)''' refers to [[Status Effects|effects]] that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others.
{{Quotation|[[Venator]]|All they'll be able to do is stand there and burn.
}}
 
'''Crowd Control (CC)''' refers to [[Status Effects|effects]] that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others. Some CC effects have reduced duration when applied shortly after other CC effects; see [[#Diminishing Returns|Diminishing Returns]].


They can be applied both by [[Heroes|Hero]] abilities and [[Items]] from the [[Shop]].
They can be applied both by [[Heroes|Hero]] abilities and [[Items]] from the [[Shop]].
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===Sleep===
===Sleep===
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting and using abilities. However, unlike Stun, it '''does not''' prevent movement; instead, it slows the target to 2m/s.  
Similar to [[Crowd Control#Stun|Stun]], it prevents the target from shooting and using abilities. However, unlike Stun, it '''does not''' prevent movement; instead, it slows the target to 2m/s.  


Sleep does not [[Crowd Control#Interrupt|Interrupt]] channels. Receiving any damage wakes the target instantly.
Sleep does not [[Crowd Control#Interrupt|Interrupt]] channels. Receiving any damage wakes the target instantly.


The only source of Sleep is {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}.
Sources of Sleep include abilities such as {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}} and {{HeroIcon|Rem}}'s {{AbilityIcon|Naptime}}.


===Immobilize===
===Immobilize===
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A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}}.
A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}}.


Examples include {{ItemIcon|Silence Wave}}, {{ItemIcon|Silencer}}, {{ItemIcon|Focus Lens}}, {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}}, and more.
Examples include {{ItemIcon|Silence Wave}}, {{ItemIcon|Silencer}}, {{ItemIcon|Focus Lens}}, and more.


===Item Silence===
===Item Silence===
Prevents the target from using [[Items|Item]] actives, though they can still use abilities.
Prevents the target from using [[Items|Item]] actives, though they can still use abilities.


Examples include {{ItemIcon|Curse}} (disables all items) and {{ItemIcon|Slowing Hex}} (disables movement items).
Examples include {{ItemIcon|Cursed Relic}} (disables all items) and {{ItemIcon|Slowing Hex}} (disables movement items).


===Disarm===
===Disarm===
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===Interrupt===
===Interrupt===
Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted.  
Interrupts instantly cancels all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted.  


Examples of Interrupt (other than Stun) include the {{ItemIcon|Curse}} and {{ItemIcon|Knockdown}} [[Items]] and {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}}.
Examples of Interrupt (other than Stun) include the {{ItemIcon|Cursed Relic}} and {{ItemIcon|Knockdown}} [[Items]] and {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}}.


===Displace===
===Displace===
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===Time Stop===
===Time Stop===
The target acts as if time is frozen, pausing their movement, animations, casts, channels.  
The target acts as if time is frozen or slowed, slowing their movement, animations, casts, channels.  


The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}.
The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}.


The only source of Time Stop is {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}.
Examples include {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, and {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}.


===Hex===
===Hex===
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==Crowd Control Reductions and Immunities==
==Crowd Control Reductions and Immunities==
Effects that reduce the intensity of crowd control, either partially or completely.
Mechanics and effects that reduce the duration or intensity of crowd control, either partially or completely.
 
===Diminishing Returns===
Only some CCs are subject to this reduction: [[#Stun|Stun]], [[#Sleep|Sleep]], [[#Immobilize|Immobilize]], Chain (tether), and [[#Silence|Silence]], the same set of debuffs that triggers {{ItemIcon|Reactive Barrier}}. Applying one of these to an enemy affected by another of them within the last 9 seconds reduces its duration. The reduction starts at 15% and scales to 35% with the number of recent CCs. The maintained list of sources is at [[Reactive Barrier#Barrier Triggers|Reactive Barrier's Triggers list]].
 
Abilities that apply multiple CCs as part of one action count as one CC (e.g. {{HeroIcon|Abrams}}'s {{AbilityIcon|Shoulder Charge}} grab + stun, {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} grab + stun).


===Slow Resistance===
===Slow Resistance===
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===Invincibility===
===Invincibility===
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as {{ItemIcon|Curse}} or [[Abilities]] such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}}.
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as {{ItemIcon|Cursed Relic}} or [[Abilities]] such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}}.


Examples include {{ItemIcon|Ethereal Shift}} and {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} and the transformation phase of {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}.
Examples include {{ItemIcon|Ethereal Shift}} and {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} and the transformation phase of {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}.
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Instantly remove all debuffs.  
Instantly remove all debuffs.  


Some debuffs delay the crucial negative effect, such as {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}}. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes.
Some debuffs delay the crucial negative effect, such as {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}. Therefore, if the mark is applied, then the target purges their debuffs, the mark never detonates.


Examples include {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3), {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}, and {{ItemIcon|Debuff Remover}}.
Examples include {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3), {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}, and {{ItemIcon|Dispel Magic}}.


===Unstoppable===
===Unstoppable===