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<!-- Include an icon for hyperlink preview -->''See also [[Status Effects]] for a comprehensive list of all sources of Crowd Control and other Status Effects.'' | <!-- Include an icon for hyperlink preview -->''See also [[Status Effects]] for a comprehensive list of all sources of Crowd Control and other Status Effects.'' | ||
'''Crowd Control (CC)''' refers to [[Status Effects|effects]] that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others. | {{Quotation|[[Venator]]|All they'll be able to do is stand there and burn. | ||
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'''Crowd Control (CC)''' refers to [[Status Effects|effects]] that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others. Some CC effects have reduced duration when applied shortly after other CC effects; see [[#Diminishing Returns|Diminishing Returns]]. | |||
They can be applied both by [[Heroes|Hero]] abilities and [[Items]] from the [[Shop]]. | They can be applied both by [[Heroes|Hero]] abilities and [[Items]] from the [[Shop]]. | ||
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===Sleep=== | ===Sleep=== | ||
Similar to [[Crowd Control# | Similar to [[Crowd Control#Stun|Stun]], it prevents the target from shooting and using abilities. However, unlike Stun, it '''does not''' prevent movement; instead, it slows the target to 2m/s. | ||
Sleep does not [[Crowd Control#Interrupt|Interrupt]] channels. Receiving any damage wakes the target instantly. | Sleep does not [[Crowd Control#Interrupt|Interrupt]] channels. Receiving any damage wakes the target instantly. | ||
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A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}}. | A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}}. | ||
Examples include {{ItemIcon|Silence Wave}}, {{ItemIcon|Silencer}}, {{ItemIcon|Focus Lens | Examples include {{ItemIcon|Silence Wave}}, {{ItemIcon|Silencer}}, {{ItemIcon|Focus Lens}}, and more. | ||
===Item Silence=== | ===Item Silence=== | ||
Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | ||
Examples include {{ItemIcon| | Examples include {{ItemIcon|Cursed Relic}} (disables all items) and {{ItemIcon|Slowing Hex}} (disables movement items). | ||
===Disarm=== | ===Disarm=== | ||
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===Interrupt=== | ===Interrupt=== | ||
Interrupts instantly | Interrupts instantly cancels all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted. | ||
Examples of Interrupt (other than Stun) include the {{ItemIcon| | Examples of Interrupt (other than Stun) include the {{ItemIcon|Cursed Relic}} and {{ItemIcon|Knockdown}} [[Items]] and {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}}. | ||
===Displace=== | ===Displace=== | ||
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===Time Stop=== | ===Time Stop=== | ||
The target acts as if time is frozen, | The target acts as if time is frozen or slowed, slowing their movement, animations, casts, channels. | ||
The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}. | The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}. | ||
Examples include {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, and {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}. | |||
===Hex=== | ===Hex=== | ||
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==Crowd Control Reductions and Immunities== | ==Crowd Control Reductions and Immunities== | ||
Mechanics and effects that reduce the duration or intensity of crowd control, either partially or completely. | |||
===Diminishing Returns=== | |||
Only some CCs are subject to this reduction: [[#Stun|Stun]], [[#Sleep|Sleep]], [[#Immobilize|Immobilize]], Chain (tether), and [[#Silence|Silence]], the same set of debuffs that triggers {{ItemIcon|Reactive Barrier}}. Applying one of these to an enemy affected by another of them within the last 9 seconds reduces its duration. The reduction starts at 15% and scales to 35% with the number of recent CCs. The maintained list of sources is at [[Reactive Barrier#Barrier Triggers|Reactive Barrier's Triggers list]]. | |||
Abilities that apply multiple CCs as part of one action count as one CC (e.g. {{HeroIcon|Abrams}}'s {{AbilityIcon|Shoulder Charge}} grab + stun, {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} grab + stun). | |||
===Slow Resistance=== | ===Slow Resistance=== | ||
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===Invincibility=== | ===Invincibility=== | ||
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as {{ItemIcon| | Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as {{ItemIcon|Cursed Relic}} or [[Abilities]] such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}}. | ||
Examples include {{ItemIcon|Ethereal Shift}} and {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} and the transformation phase of {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. | Examples include {{ItemIcon|Ethereal Shift}} and {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} and the transformation phase of {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. | ||
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Instantly remove all debuffs. | Instantly remove all debuffs. | ||
Some debuffs delay the crucial negative effect, such as {{HeroIcon| | Some debuffs delay the crucial negative effect, such as {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}. Therefore, if the mark is applied, then the target purges their debuffs, the mark never detonates. | ||
Examples include {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3), {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}, and {{ItemIcon| | Examples include {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3), {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}, and {{ItemIcon|Dispel Magic}}. | ||
===Unstoppable=== | ===Unstoppable=== | ||