Crowd Control: Difference between revisions

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m bebop hook does not stun on hit; incorrect
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m Crowd Control Reductions and Immunities: slow resistance, formula, and example
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=Crowd Control Reductions and Immunities=
=Crowd Control Reductions and Immunities=
Effects that reduce the intensity of crowd control, either partially or completely.
Effects that reduce the intensity of crowd control, either partially or completely.
==Slow Resistance==
Reduce the effectiveness of slows.
<math>\mathit{Reduced Speed} = \mathit{Base Speed} * (1 - \mathit{Slow} * (1 - \mathit{Slow Resistance}))</math>
For example, Infernus' [[Infernus#_(2)_Flame_Dash|Flame Dash]] normally moves at 12 meters per second, but with a 30% slow and its innate 30% slow resistance it is slowed down to 9.5m/s.


==Ethereal==
==Ethereal==
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Some debuffs delay the crucial negative effect, such as Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes.
Some debuffs delay the crucial negative effect, such as Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes.


Examples include the [[Debuff Remover]] and [[Rescue Beam]] [[Items]].
Examples include Viscous' [[Viscous#_(2)_The_Cube|The Cube]], [[Debuff Remover]], and [[Rescue Beam]] [[Items]].


=Other=
=Other=