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m bebop hook does not stun on hit; incorrect |
m →Crowd Control Reductions and Immunities: slow resistance, formula, and example |
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=Crowd Control Reductions and Immunities= | =Crowd Control Reductions and Immunities= | ||
Effects that reduce the intensity of crowd control, either partially or completely. | Effects that reduce the intensity of crowd control, either partially or completely. | ||
==Slow Resistance== | |||
Reduce the effectiveness of slows. | |||
<math>\mathit{Reduced Speed} = \mathit{Base Speed} * (1 - \mathit{Slow} * (1 - \mathit{Slow Resistance}))</math> | |||
For example, Infernus' [[Infernus#_(2)_Flame_Dash|Flame Dash]] normally moves at 12 meters per second, but with a 30% slow and its innate 30% slow resistance it is slowed down to 9.5m/s. | |||
==Ethereal== | ==Ethereal== | ||
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Some debuffs delay the crucial negative effect, such as Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes. | Some debuffs delay the crucial negative effect, such as Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes. | ||
Examples include | Examples include Viscous' [[Viscous#_(2)_The_Cube|The Cube]], [[Debuff Remover]], and [[Rescue Beam]] [[Items]]. | ||
=Other= | =Other= | ||