Crowd Control: Difference between revisions

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'''Crowd Control (CC)''' refers to [[Status Effects|effects]] that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others.
'''Crowd Control (CC)''' refers to [[Status Effects|effects]] that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others.


They can be applied both by [[Heroes|Hero]]'s abilities and [[Items]] from the [[Shop]].
They can be applied both by [[Heroes|Hero]] abilities and [[Items]] from the [[Shop]].


==Types of Crowd Controls==
==Types of Crowd Control==


===Movement Slow===
===Movement Slow===
Reduces the target's movement speed or fire rate by applying [[Movement Slow|Movement Slow.]]
Reduces the target's movement speed by a percentage.


For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s.  
For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s.  
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Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]].
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]].


Examples of stun include {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}}, {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}, and {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.
Examples include {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}}, {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}, and {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.


===Sleep===
===Sleep===
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and slowing them to 2m/s. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly.
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting and using abilities. However, unlike Stun, it '''does not''' prevent movement; instead, it slows the target to 2m/s.  
 
Sleep does not [[Crowd Control#Interrupt|Interrupt]] channels. Receiving any damage wakes the target instantly.


The only source of Sleep is {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}.
The only source of Sleep is {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}.


===Immobilize===
===Immobilize===
Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}}. Lastly, it removes all upwards acceleration, making them fall to the ground.
Reduces all speed to 0 and stops all voluntary movement, though the target can still be displaced by others. Additionally, it prevents the use of movement related abilities. It removes all upwards acceleration, making airborne targets fall to the ground.
 
Examples include {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}}, {{HeroIcon|Paige}}'s {{AbilityIcon|Captivating Read}}, and {{ItemIcon|Arctic Blast}}.


===Silence===
===Silence===
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A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}}.
A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}}.
Examples include {{ItemIcon|Silence Wave}}, {{ItemIcon|Silencer}}, {{ItemIcon|Focus Lens}}, {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}}, and more.


===Item Silence===
===Item Silence===
Prevents the target from using [[Items|Item]] actives, though they can still use abilities.
Prevents the target from using [[Items|Item]] actives, though they can still use abilities.


Examples include the {{ItemIcon|Curse}} [[Items|Item]] and {{ItemIcon|Slowing Hex}} for some items.
Examples include {{ItemIcon|Curse}} (disables all items) and {{ItemIcon|Slowing Hex}} (disables movement items).


===Disarm===
===Disarm===
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while {{Disarmed|Disarmed}}, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}.
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while {{Disarmed|Disarmed}}, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}.


Examples of Disarm include {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{ItemIcon|Disarming Hex}}.
Examples include {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{ItemIcon|Disarming Hex}}.


===Interrupt===
===Interrupt===
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Become immune to all forms of crowd control.
Become immune to all forms of crowd control.


For example the {{ItemIcon|Unstoppable}} [[Items|Item,]] {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3), and {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}.
For example the {{ItemIcon|Unstoppable}} [[Items|Item]], {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3), and {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}.


{{Navbox gameplay}}
{{Navbox gameplay}}