Crowd Control: Difference between revisions

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=Overview=
=Overview=
Crowd Control (CC) refers to effects that alter a target's capability to function, including their movement, ability use, weapon firing, and many others.
Crowd Control (CC) in gaming refers to effects that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others.


They can be applied by [[Heroes|Hero]]'s abilities, or [[Items]] from the [[Shop]].
They can be applied both by [[Heroes|Hero]]'s abilities and [[Items]] from the [[Shop]].


Crowd Controls can be paired together to no end such that their effects overlap, such as the [[Curse]] [[Items|Item]] which applies nearly all negative CC's at once.
=Types of Crowd Controls=


=Crowd Controls=
==Movement Slow==
Reduces the target's movement speed or fire rate by applying [[Movement Slow|Movement Slow.]]


==Slow==
For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s.  
Reduces the target's movement speed or fire rate.


For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s.
Movement Slow cannot reduce a target's speed below 2 meters / second.


==Stun==
==Stun==
Prevents the target from shooting, using abilities, and moving themselves. Upon stunning the target, they are also [[Crowd Control#Interrupt|Interrupted]].
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]].


Examples of stun include Infernus' [[Infernus#(4)_Concussive_Combustion|Concussive Combustion]], Ivy's [[Ivy#(3)_Stone_Form|Stone Form]], and Dynamo's [[Dynamo#(4)_Singularity|Singularity]].
Examples of stun include Infernus' [[Infernus#(4)_Concussive_Combustion|Concussive Combustion]], Ivy's [[Ivy#(3)_Stone_Form|Stone Form]], and Dynamo's [[Dynamo#(4)_Singularity|Singularity]].
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Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly.
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly.


Examples of Sleeps include Haze's Sleep Dagger.
The only source of Sleep is [[Haze]]'s Sleep Dagger.


==Root==
==Root==
Prevents the target from jumping or moving themselves, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta's [[Vindicta#(2)_Flight|Flight]]. Lastly, it removes all upwards acceleration, making them fall to the ground.
Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta's [[Vindicta#(2)_Flight|Flight]]. Lastly, it removes all upwards acceleration, making them fall to the ground.


Examples of Roots include Warden's Binding Word and Grey Talon's Immobilizing Trap.
Examples of Roots include [[Warden]]'s Binding Word and [[Grey Talon]]'s Immobilizing Trap.


==Silence==
==Silence==
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Prevents the target from using [[Items|Item]] actives, though they can still use abilities.
Prevents the target from using [[Items|Item]] actives, though they can still use abilities.


Examples include the [[Curse]] [[Items|Item]].
Examples include the [[Curse]] [[Items|Item]] and [[Slowing Hex]] for some items.


==Disarm==
==Disarm==
Prevents the target from firing their main weapon. Note that abilities that use weapon-damage can still be used while Disarmed, such as Haze's Bullet Dance.
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarmed, such as [[Haze]]'s Bullet Dance.


Examples of Disarm include Mo & Krill's [[Mo_%26_Krill#(3)_Sand_Blast|Sand Blast]] and Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]].
Examples of Disarm include Mo & Krill's [[Mo_%26_Krill#(3)_Sand_Blast|Sand Blast]] and Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]].
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Some debuffs delay the crucial negative effect, such as Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes.
Some debuffs delay the crucial negative effect, such as Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes.


Examples include Viscous' [[Viscous#(2)_The_Cube|The Cube]], [[Debuff Remover]], and [[Rescue Beam]] [[Items]].
Examples include Viscous' [[Viscous#(2)_The_Cube|The Cube]], [[Unstoppable]], and [[Debuff Remover]].


==Immovable==
==Immovable==