Crowd Control: Difference between revisionsGive feedback
Add Hex and add Paradox as source of Time Stop |
Removed sticky bomb from disarm section, added disarming hex, fixed hook icon. |
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Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while {{Disarmed|Disarmed}}, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}. | Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while {{Disarmed|Disarmed}}, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}. | ||
Examples of Disarm include {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{ | Examples of Disarm include {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{ItemIcon|Disarming Hex}}. | ||
===Interrupt=== | ===Interrupt=== | ||
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Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around. | Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around. | ||
Examples include {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}, {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} and {{AbilityIcon| | Examples include {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}, {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} and {{AbilityIcon|Grapple Arm}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, the {{ItemIcon|Rescue Beam}} and {{ItemIcon|Knockdown}} [[Items]], and more. | ||
===Time Stop=== | ===Time Stop=== | ||
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Become immune to all forms of crowd control. | Become immune to all forms of crowd control. | ||
For example the {{ItemIcon|Unstoppable}} [[Items|Item,]] {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}}, and {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. | For example the {{ItemIcon|Unstoppable}} [[Items|Item,]] {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3), and {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. | ||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||