Crowd Control: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) remove Mechanics category |
No edit summary |
||
| Line 20: | Line 20: | ||
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]]. | Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]]. | ||
Examples of stun include Infernus' | Examples of stun include Infernus' {{AbilityIcon|Concussive Combustion}}, Ivy's {{AbilityIcon|Stone Form}}, and Dynamo's {{AbilityIcon|Singularity}}. | ||
===Sleep=== | ===Sleep=== | ||
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly. | Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly. | ||
The only source of Sleep is | The only source of Sleep is {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. | ||
===Root=== | ===Root=== | ||
Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta's | Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as {{HeroIcon|Vindicta}}'s {{AbilityIcon|Flight}}. Lastly, it removes all upwards acceleration, making them fall to the ground. | ||
Examples of Roots include | Examples of Roots include {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} and Grey Talon's Immobilizing Trap. | ||
===Silence=== | ===Silence=== | ||
Prevents the target from activating abilities, though they can still use [[Items|Item]] actives. | Prevents the target from activating abilities, though they can still use [[Items|Item]] actives. | ||
A common cause of confusion is that Silence does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as Seven's | A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}}. | ||
===Item Silence=== | ===Item Silence=== | ||
Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | ||
Examples include the | Examples include the {{ItemIcon|Curse}} [[Items|Item]] and {{ItemIcon|Slowing Hex}} for some items. | ||
===Disarm=== | ===Disarm=== | ||
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarmed, such as | Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while {{Disarmed}}, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}. | ||
Examples of Disarm include Mo & Krill's | Examples of Disarm include {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}}. | ||
===Interrupt=== | ===Interrupt=== | ||
Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted. | Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted. | ||
Examples of Interrupt (other than Stun) include the | Examples of Interrupt (other than Stun) include the {{ItemIcon|Curse}} and {{ItemIcon|Knockdown}} [[Items]]. | ||
===Displace=== | ===Displace=== | ||
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around. | Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around. | ||
Examples include Lash's | Examples include {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}, {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} and {{AbilityIcon|Hook}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, the {{ItemIcon|Rescue Beam}} and {{ItemIcon|Knockdown}} [[Items]], and more. | ||
===Time Stop=== | ===Time Stop=== | ||
The target acts as if time is frozen, pausing their movement, animations, casts, channels | The target acts as if time is frozen, pausing their movement, animations, casts, channels. | ||
The effects of time stopped abilities can still function. For example, if Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the | The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}. | ||
==Crowd Control Reductions and Immunities== | ==Crowd Control Reductions and Immunities== | ||
| Line 70: | Line 70: | ||
<math>\mathit{Modified Speed} = \mathit{Base Speed} * (1 - \mathit{Slow} * (1 - \mathit{Slow Resistance}))</math> | <math>\mathit{Modified Speed} = \mathit{Base Speed} * (1 - \mathit{Slow} * (1 - \mathit{Slow Resistance}))</math> | ||
For example, Infernus' | For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Flame Dash}} normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s. | ||
===Ethereal=== | ===Ethereal=== | ||
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as [[ | Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as {{ItemIcon|Curse}} or [[Abilities]] such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}}. | ||
Examples include | Examples include {{ItemIcon|Ethereal Shift}} and {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} and the transformation phase of {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. | ||
While {{HeroIcon|Yamato}} cannot move during the transformation phase, both {{ItemIcon|Ethereal Shift}} and {{AbilityIcon|Return to Shadows}} allow limited [[movement]]. | |||
===Purge=== | ===Purge=== | ||
Instantly remove all debuffs. | Instantly remove all debuffs. | ||
Some debuffs delay the crucial negative effect, such as Bebop's | Some debuffs delay the crucial negative effect, such as {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}}. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes. | ||
Examples include Viscous' | Examples include {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}}, {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}, and {{ItemIcon|Debuff Remover}}. | ||
===Unstoppable=== | ===Unstoppable=== | ||
Become immune to all forms of crowd control. | Become immune to all forms of crowd control. | ||
For example the | For example the {{ItemIcon|Unstoppable}} [[Items|Item,]] {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}}, and {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. | ||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||