Crowd Control: Difference between revisions

One Bar (talk | contribs)
Add Hex and add Paradox as source of Time Stop
LVL (talk | contribs)
Removed sticky bomb from disarm section, added disarming hex, fixed hook icon.
Line 40: Line 40:
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while {{Disarmed|Disarmed}}, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}.
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while {{Disarmed|Disarmed}}, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}.


Examples of Disarm include {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}}.
Examples of Disarm include {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{ItemIcon|Disarming Hex}}.


===Interrupt===
===Interrupt===
Line 50: Line 50:
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.


Examples include {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}, {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} and {{AbilityIcon|Hook}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, the {{ItemIcon|Rescue Beam}} and {{ItemIcon|Knockdown}} [[Items]], and more.
Examples include {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}, {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} and {{AbilityIcon|Grapple Arm}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, the {{ItemIcon|Rescue Beam}} and {{ItemIcon|Knockdown}} [[Items]], and more.


===Time Stop===
===Time Stop===
Line 93: Line 93:
Become immune to all forms of crowd control.
Become immune to all forms of crowd control.


For example the {{ItemIcon|Unstoppable}} [[Items|Item,]] {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}}, and {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}.
For example the {{ItemIcon|Unstoppable}} [[Items|Item,]] {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3), and {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}.


{{Navbox gameplay}}
{{Navbox gameplay}}