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=Overview= | =Overview= | ||
Crowd Control (CC) refers to effects that alter | Crowd Control (CC) in gaming refers to effects that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others. | ||
They can be applied by [[Heroes|Hero]]'s abilities | They can be applied both by [[Heroes|Hero]]'s abilities and [[Items]] from the [[Shop]]. | ||
Crowd Controls | =Types of Crowd Controls= | ||
= | ==Movement Slow== | ||
Reduces the target's movement speed or fire rate by applying [[Movement Slow|Movement Slow.]] | |||
For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s. | |||
Movement Slow cannot reduce a target's speed below 2 meters / second. | |||
==Stun== | ==Stun== | ||
Prevents the target from shooting, using abilities, and moving | Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]]. | ||
Examples of stun include Infernus' [[Infernus#(4)_Concussive_Combustion|Concussive Combustion]], Ivy's [[Ivy#(3)_Stone_Form|Stone Form]], and Dynamo's [[Dynamo#(4)_Singularity|Singularity]]. | Examples of stun include Infernus' [[Infernus#(4)_Concussive_Combustion|Concussive Combustion]], Ivy's [[Ivy#(3)_Stone_Form|Stone Form]], and Dynamo's [[Dynamo#(4)_Singularity|Singularity]]. | ||
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Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly. | Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly. | ||
The only source of Sleep is [[Haze]]'s Sleep Dagger. | |||
==Root== | ==Root== | ||
Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta's [[Vindicta#(2)_Flight|Flight]]. Lastly, it removes all upwards acceleration, making them fall to the ground. | |||
Examples of Roots include Warden's Binding Word and Grey Talon's Immobilizing Trap. | Examples of Roots include [[Warden]]'s Binding Word and [[Grey Talon]]'s Immobilizing Trap. | ||
==Silence== | ==Silence== | ||
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Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | ||
Examples include the [[Curse]] [[Items|Item]]. | Examples include the [[Curse]] [[Items|Item]] and [[Slowing Hex]] for some items. | ||
==Disarm== | ==Disarm== | ||
Prevents the target from firing their main weapon. Note that abilities that use weapon-damage can still be used while Disarmed, such as Haze's Bullet Dance. | Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarmed, such as [[Haze]]'s Bullet Dance. | ||
Examples of Disarm include Mo & Krill's [[Mo_%26_Krill#(3)_Sand_Blast|Sand Blast]] and Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. | Examples of Disarm include Mo & Krill's [[Mo_%26_Krill#(3)_Sand_Blast|Sand Blast]] and Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. | ||
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Some debuffs delay the crucial negative effect, such as Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes. | Some debuffs delay the crucial negative effect, such as Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes. | ||
Examples include Viscous' [[Viscous#(2)_The_Cube|The Cube]], [[ | Examples include Viscous' [[Viscous#(2)_The_Cube|The Cube]], [[Unstoppable]], and [[Debuff Remover]]. | ||
==Immovable== | ==Immovable== | ||