Crowd Control: Difference between revisions

Jump to navigation Jump to search
No edit summary
Undo revision 13547 by 165.91.13.192 (talk) looking through pages needed, seeing all of these here is such a pain
Tag: Undo
Line 11: Line 11:


===Movement Slow===
===Movement Slow===
{{Main|Movement Slow}}
Reduces the target's movement speed or fire rate by applying [[Movement Slow|Movement Slow.]]
Reduces the target's movement speed or fire rate by applying [[Movement Slow|Movement Slow.]]


Line 19: Line 18:


===Stun===
===Stun===
{{Main|Stun}}
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]].
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]].


Line 25: Line 23:


===Sleep===
===Sleep===
{{Main|Sleep}}
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly.
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly.


Line 31: Line 28:


===Root===
===Root===
{{Main|Root}}
Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta's [[Vindicta#(2)_Flight|Flight]]. Lastly, it removes all upwards acceleration, making them fall to the ground.
Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta's [[Vindicta#(2)_Flight|Flight]]. Lastly, it removes all upwards acceleration, making them fall to the ground.


Line 37: Line 33:


===Silence===
===Silence===
{{Main|Silence}}
Prevents the target from activating abilities, though they can still use [[Items|Item]] actives.
Prevents the target from activating abilities, though they can still use [[Items|Item]] actives.


Line 43: Line 38:


===Item Silence===
===Item Silence===
{{Main|Item Silence}}
Prevents the target from using [[Items|Item]] actives, though they can still use abilities.
Prevents the target from using [[Items|Item]] actives, though they can still use abilities.


Line 49: Line 43:


===Disarm===
===Disarm===
{{Main|Disarm}}
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarmed, such as [[Haze]]'s Bullet Dance.
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarmed, such as [[Haze]]'s Bullet Dance.


Line 55: Line 48:


===Interrupt===
===Interrupt===
{{Main|Interrupt}}
Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted.  
Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted.  


Line 61: Line 53:


===Displace===
===Displace===
{{Main|Displace}}
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.


Line 67: Line 58:


===Time Stop===
===Time Stop===
{{Main|Time Stop}}
The target acts as if time is frozen, pausing their movement, animations, casts, channels, (and even voice lines? need confirmation).  
The target acts as if time is frozen, pausing their movement, animations, casts, channels, (and even voice lines? need confirmation).