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Coralillust (talk | contribs) I mentioned the CC chain reduction in the main body text |
Gammaton32 (talk | contribs) →Time Stop: updated |
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===Time Stop=== | ===Time Stop=== | ||
The target acts as if time is frozen, | The target acts as if time is frozen or slowed, slowing their movement, animations, casts, channels. | ||
The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}. | The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}. | ||
Examples include {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, and {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}. | |||
===Hex=== | ===Hex=== | ||