Crowd Control: Difference between revisions

Jump to navigation Jump to search
I mentioned the CC chain reduction in the main body text
Time Stop: updated
Line 59: Line 59:


===Time Stop===
===Time Stop===
The target acts as if time is frozen, pausing their movement, animations, casts, channels.  
The target acts as if time is frozen or slowed, slowing their movement, animations, casts, channels.  


The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}.
The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}.


The only source of Time Stop is {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}.
Examples include {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, and {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}.


===Hex===
===Hex===