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m →top: Template Renaming, replaced: }}% → }} (3) |
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| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | | passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| passive1_description = {{#invoke:Lang|get_string|upgrade_melee_charge_desc}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_melee_charge_desc}} | ||
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}} | | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}} Bonus Heavy Damage | ||
| passive2_description = {{#invoke:Lang|get_string|upgrade_crushing_fists_desc}} | | passive2_description = {{#invoke:Lang|get_string|upgrade_crushing_fists_desc}} | ||
| passive2_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|LightMeleeAmmo}} | | passive2_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|LightMeleeAmmo}} [[Ammo]] | ||
| passive2_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResistReduction}} | | passive2_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResistReduction}} [[Bullet Resist]] (Conditional) | ||
| passive2_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max [[Stack | | passive2_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max [[Stack]]s | ||
| passive2_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StunDuration}}s [[Stun]] Duration | | passive2_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StunDuration}}s [[Stun]] Duration | ||
| passive2_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s [[Debuff Duration]] | | passive2_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s [[Debuff Duration]] | ||
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'''Crushing Fists''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that increases [[Melee Distance|Heavy Melee Distance]], [[Melee Damage]], and [[Bullet Resist]], while also carrying over the Bonus Heavy Melee Damage passive from {{ItemIcon|Melee Charge}}. | '''Crushing Fists''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that increases [[Melee Distance|Heavy Melee Distance]], [[Melee Damage]], and [[Bullet Resist]], while also carrying over the Bonus Heavy Melee Damage passive from {{ItemIcon|Melee Charge}}. | ||
Melee damage will restore ammo and builds up [[Stack | Melee damage will restore ammo and builds up [[Stack]]s which weaken the target's [[Bullet Resist]]. Once maximum stacks on a target is reached, they will be [[Stun]]ned. | ||
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. Its [[Component]], {{ItemIcon|Melee Charge}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Melee Charge}}}} of the cost. | It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. Its [[Component]], {{ItemIcon|Melee Charge}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Melee Charge}}}} of the cost. | ||