Crushing Fists: Difference between revisions

created initial page
 
LVL (talk | contribs)
Automated and added a summary.
Line 1: Line 1:
{{stub}}
{{Infobox item
{{Infobox item
| item_name = Crushing Fists
| item_name           = Crushing Fists
| has_components = true
| has_passive1         = true
| has_passive1 = true
| has_passive2         = true
| has_passive2 = true
| has_components      = true
| has_active1 = true
| component1_name      = Melee Charge
| has_iscomponentof = false
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeDistanceScale}}% [[Melee Distance|Heavy Melee Distance]]
| has_iscomponentof2 = false
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMeleeDamagePercent}}% [[Melee Damage]]
| item_stat1 = +75% Heavy Melee Distance
| item_stat3           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResist}}% [[Bullet Resist]]
| item_stat2 = +25% Melee Damage
| passive1_cooldown   = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| item_stat3 = +20% Bullet Resist
| passive1_description = {{#invoke:Lang|get_string|upgrade_melee_charge_desc}}
| passive1_cooldown = 7s
| passive1_stat1       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}}% Bonus Heavy Damage
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage'''.
| passive2_description = {{#invoke:Lang|get_string|upgrade_crushing_fists_desc}}
| passive1_stat1 = +30% Bonus Heavy Damage
| passive2_stat1       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|LightMeleeAmmo}}% [[Ammo]]
| passive2_description = Your '''melee damage''' will '''restore ammo''' and apply a '''stacking bullet resist debuff''' on enemies. Heavy melee applies 2 stacks.<br><br>If the target reaches max stacks, they will be '''stunned'''.
| passive2_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResistReduction}}% [[Bullet Resist]] (Conditional)
| passive2_stat1 = +15% Ammo
| passive2_stat3       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max [[Stack|Stacks]]
| passive2_stat2 = -4% Bullet Resist (Conditional)
| passive2_stat4       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StunDuration}}s [[Stun]] Duration
| passive2_stat3 = 6 Max Stacks
| passive2_stat5       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s [[Debuff Duration]]
| passive2_stat4 = 0.5s Stun Duration
| passive2_stat5 = 8s Debuff Duration
| component1_name = Melee Charge
}}
}}


'''Crushing Fists''' is a Tier 4 Weapon [[Items|Item]].
'''Crushing Fists''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that increases [[Melee Distance|Heavy Melee Distance]], [[Melee Damage]], and [[Bullet Resist]], while also carrying over the Bonus Heavy Melee Damage passive from {{ItemIcon|Melee Charge}}. Additionally, your melee damage restores ammo and builds up [[Stack|Stacks]] which weaken the target's bullet resists and will [[Stun]] them when max stacks are reached.
 
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. Its [[Component]], {{ItemIcon|Melee Charge}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Melee Charge}}}} of the cost.


== Update history ==
== Update history ==