Cursed Relic: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) |
Updated infobox to match in game |
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| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | | active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| active1_description = {{#invoke:Lang|get_string|upgrade_glitch_desc|item_name={{#var:item_key_or_en}}}} | | active1_description = {{#invoke:Lang|get_string|upgrade_glitch_desc|item_name={{#var:item_key_or_en}}}} | ||
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration | | active1_stat1 = [[Silenced]] Status Effect | ||
| | | active1_stat2 = [[Disarm]] Status Effect | ||
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration | |||
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range | |||
| sound1 = curse cast.mp3 | | sound1 = curse cast.mp3 | ||
| sound2 = curse debuff start.mp3 | | sound2 = curse debuff start.mp3 | ||