Damage Amplification: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Damage Reduction Stacking: updated |
|||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 128: | Line 128: | ||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Malice|3|VulnerabilityPerStack}}%''' Damage Amp per Stack | |'''+{{#invoke:Abilities|get_ability_upgrade_prop|Malice|3|VulnerabilityPerStack}}%''' Damage Amp per Stack | ||
|- | |- | ||
|{{HeroIcon|Paradox}} | | rowspan="2" |{{HeroIcon|Paradox}} | ||
|{{AbilityIcon|Pulse Grenade}} | | rowspan="2" |{{AbilityIcon|Pulse Grenade}} | ||
|0 | |0 | ||
|'''+{{#invoke:Abilities|get_ability_prop|Pulse Grenade|DamageAmplificationPerStack}}%''' Damage Amp per Stack | |'''+{{#invoke:Abilities|get_ability_prop|Pulse Grenade|DamageAmplificationPerStack}}%''' Damage Amp per Stack | ||
|- | |||
|3 | |||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Pulse Grenade|3|DamageAmplificationPerStack}}%''' Damage Amp per Stack | |||
|- | |- | ||
| rowspan="2" |{{HeroIcon|Pocket}} | | rowspan="2" |{{HeroIcon|Pocket}} | ||
| Line 191: | Line 194: | ||
=== Damage Reduction Stacking === | === Damage Reduction Stacking === | ||
Valve's May 22 patch notes state that Damage Reduction debuffs are intended to stack diminishingly (i.e., multiplicatively, in the same manner as Resistance)<ref>{{Update link|May|22|2026}}</ref>. | |||
However, live testing confirms that standard Damage Reduction debuffs have not been fully migrated to this new system. Currently, Damage Reductions (such as {{ItemIcon|Inhibitor}} or {{AbilityIcon|Fire Scarabs}}) simply act as negative Additive Amps. This means they add directly together with other additive amps (positive or negative) rather than multiplying against each other. | |||
=== Sources of Damage Reduction === | === Sources of Damage Reduction === | ||