Damage Amplification: Difference between revisionsGive feedback
m Just a minor change on Self Inflicted damage reduction. First major edit and that was honestly pretty fun. Hopefully didn't make too many mistakes! |
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Multiple sources of abilities and items that display damage amplification percentages (e.g., +20% Damage), do not simply add together. Instead, they stack '''multiplicatively''', '''augmented'''. | Multiple sources of abilities and items that display damage amplification percentages (e.g., +20% Damage), do not simply add together. Instead, they stack '''multiplicatively''', '''augmented'''. | ||
Multiple sources of abilities and items that display damage reduction percentages (e.g., -30% Damage), | Multiple sources of abilities and items that display damage reduction percentages (e.g., -30% Damage), simply '''add''' together. (Though this is most probably a bug) | ||
=== Calculating Damage Amplification === | === Calculating Damage Amplification === | ||
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# {{HeroIcon|Mirage}} casts base {{AbilityIcon|Fire Scarabs}} on {{HeroIcon|Drifter}}, reducing his damage by '''20%''', decreasing his bullet damage from '''41''' to '''33''' (41 x 0.8 = 32.8, rounded up in game). | # {{HeroIcon|Mirage}} casts base {{AbilityIcon|Fire Scarabs}} on {{HeroIcon|Drifter}}, reducing his damage by '''20%''', decreasing his bullet damage from '''41''' to '''33''' (41 x 0.8 = 32.8, rounded up in game). | ||
# {{HeroIcon|Mirage}} now afflicts {{HeroIcon|Drifter}} with {{AbilityIcon|Inhibitor}}, reducing his damage by another '''30%'''. | # {{HeroIcon|Mirage}} now afflicts {{HeroIcon|Drifter}} with {{AbilityIcon|Inhibitor}}, reducing his damage by another '''30%'''. | ||
# {{HeroIcon|Drifter}} now deals '''20''' bullet damage (41 x 0.5 = 20.5, rounded | # {{HeroIcon|Drifter}} now deals '''20''' bullet damage (41 x 0.5 = 20.5, rounded up in game). | ||
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Damage Reduction from self-inflicted sources of damage work the same as damage reduction does currently, they are '''additive'''. If you have {{ItemIcon|Golden Goose Egg}} {{ItemIcon|Cursed Relic}}, or {{ItemIcon|Cheat Death}} (active portion), they will add onto any other damage reduction you have. | Damage Reduction from self-inflicted sources of damage work the same as damage reduction does currently, they are '''additive'''. If you have {{ItemIcon|Golden Goose Egg}} {{ItemIcon|Cursed Relic}}, or {{ItemIcon|Cheat Death}} (active portion), they will add onto any other damage reduction you have. | ||
Notice: Additional Amplifications seem to interact weirdly with this formula, I assume it's wrong. Having the {{AbilityIcon|Air Drop}} on {{HeroIcon|Drifter}} alongside the debuffs from {{AbilityIcon|Fire Scarabs}} and {{AbilityIcon|Inhibitor}} make {{HeroIcon|Drifter}}'s bullet damage 33, which is actually a 42% decrease from the amplification. Would appreciate if someone could check into this. | Notice: Additional Amplifications seem to interact weirdly with this formula, I assume it's wrong. Having the {{AbilityIcon|Air Drop}} on {{HeroIcon|Drifter}} alongside the debuffs from {{AbilityIcon|Fire Scarabs}} and {{AbilityIcon|Inhibitor}} make {{HeroIcon|Drifter}}'s bullet damage 33, which is actually a 42% decrease from the amplification, not 50%. Would appreciate if someone could check into this. | ||
== Sources of Damage Amplification == | == Sources of Damage Amplification == | ||