Damage Barrier: Difference between revisions

m Rate at which shield regenerates
Notes: Pure Damage ignores barriers
 
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[[File:Bullet and Spirit Shields.png|thumb|Pocket with 290 bullet shield and 550 spirit shield]]
[[File:Bullet and Spirit Shields.png|thumb|Pocket with 600 HP barrier]]
'''Damage Shields''' are pools of additional health that take damage before [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields, each of which blocks only the respective damage types. Melee Damage is also blocked by bullet shields. [[Damage Resistance]]s do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.
'''Barriers''' are a temporary pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage from any source, with [[Damage Resistance]]s applied.  


== Notes ==
== Notes ==
* [[Troopers]], [[Guardian]]s, [[Walker]]s, the [[Patron]], and [[Denizen]]s ignore shields and deal damage directly to health.
* Damage to barriers is affected by [[Damage Reduction]] and [[Damage Amplification]].
* Any instance of excess damage dealt to completely destroy a shield is then done to health.  
* Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.
** For example, a Dynamo with 100 spirit shield health takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's spirit shield, the remaining 68 spirit damage is subject to spirit resist, and the final calculation is done to health.
* Healing amplification and [[Healing Reduction]] effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is {{HeroIcon|Rem}}'s {{AbilityIcon|Tag Along}}.
* Bullets with {{ItemIcon|Armor Piercing Rounds}} can ignore barriers.
* [[Pure Damage]] ignores barriers.


== Recovery ==
== Sources of Barriers ==
If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This countdown will be interrupted by taking damage.


If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after the player has taken damage.
=== Abilities ===
{{AbilityTable|barrier}}


Shields recover at a rate of 20% full shield health per second. This is the same regardless of whether a shield is fully depleted or not.
=== Items ===
 
{{Item stat table|barrier}}
== Sources of Damage Shields ==
===Bullet Shields===
{{Item stat table|Bullet Shield Health}}
===Spirit Shields===
{{Item stat table|Spirit Shield Health}}


== Update history ==
== Update history ==
{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = May 8, 2025
| changes =
* Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
* (Undocumented) All barriers are now temporary.
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = September 12, 2024