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[[File:Bullet and Spirit Shields.png|thumb|Pocket with 600 HP barrier]] | |||
'''Barriers''' are a temporary pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage from any source, with [[Damage Resistance]]s applied. | |||
== Notes == | |||
* Damage to barriers is affected by [[Damage Reduction]] and [[Damage Amplification]]. | |||
* Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health. | |||
* Healing amplification and [[Healing Reduction]] effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is {{HeroIcon|Rem}}'s {{AbilityIcon|Tag Along}}. | |||
* Bullets with {{ItemIcon|Armor Piercing Rounds}} can ignore barriers. | |||
* [[Pure Damage]] ignores barriers. | |||
== Sources of Barriers == | |||
=== Abilities === | |||
{{AbilityTable|barrier}} | |||
=== Items === | |||
{{Item stat table|barrier}} | |||
== Update history == | |||
{{Update history table | |||
| contents = | |||
{{Update history table/row | |||
| update = May 8, 2025 | |||
| changes = | |||
* Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now. | |||
* (Undocumented) All barriers are now temporary. | |||
}} | |||
{{Update history table/row | |||
| update = September 12, 2024 | |||
| changes = | |||
* Shield regeneration time reduced from 60s to 50s | |||
}} | |||
}} | |||
{{Stat Navbox}} | |||