Damage Barrier: Difference between revisions

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Notes: Pure Damage ignores barriers
 
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[[File:Bullet and Spirit Shields.png|thumb|Pocket with 600 HP barrier]]
'''Barriers''' are a temporary pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage from any source, with [[Damage Resistance]]s applied.


== Notes ==
* Damage to barriers is affected by [[Damage Reduction]] and [[Damage Amplification]].
* Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.
* Healing amplification and [[Healing Reduction]] effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is {{HeroIcon|Rem}}'s {{AbilityIcon|Tag Along}}.
* Bullets with {{ItemIcon|Armor Piercing Rounds}} can ignore barriers.
* [[Pure Damage]] ignores barriers.
== Sources of Barriers ==
=== Abilities ===
{{AbilityTable|barrier}}
=== Items ===
{{Item stat table|barrier}}
== Update history ==
{{Update history table
| contents =
{{Update history table/row
| update = May 8, 2025
| changes =
* Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
* (Undocumented) All barriers are now temporary.
}}
{{Update history table/row
| update = September 12, 2024
| changes =
* Shield regeneration time reduced from 60s to 50s
}}
}}
{{Stat Navbox}}