Damage Barrier: Difference between revisions

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Notes: Pure Damage ignores barriers
 
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Damage Shields are pools of temporary health that take damage before your [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields which block only their respective damage types. [[Damage Resistance|Damage Resistances]] do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.
[[File:Bullet and Spirit Shields.png|thumb|Pocket with 600 HP barrier]]
'''Barriers''' are a temporary pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage from any source, with [[Damage Resistance]]s applied.  


== Recovery ==
== Notes ==
If not fully depleted, shields will begin recovery if they haven't been damaged in the past 20 seconds. This recovery will be interrupted by taking damage.  
* Damage to barriers is affected by [[Damage Reduction]] and [[Damage Amplification]].
* Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.
* Healing amplification and [[Healing Reduction]] effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is {{HeroIcon|Rem}}'s {{AbilityIcon|Tag Along}}.
* Bullets with {{ItemIcon|Armor Piercing Rounds}} can ignore barriers.
* [[Pure Damage]] ignores barriers.


If fully depleted, shields will begin recovery after 60 seconds regardless of if you've taken its respective damage type recently. This recovery will persist for a few seconds even after you've taken damage.
== Sources of Barriers ==


== Sources of Damage Shields ==
=== Abilities ===
{{Navbox|list1={{ItemBox|item_name = Headshot Booster}}
{{AbilityTable|barrier}}
{{ItemBox|item_name = High-Velocity Mag}}
 
{{ItemBox|item_name = Hollow Point Ward}}
=== Items ===
{{ItemBox|item_name = Long Range}}
{{Item stat table|barrier}}
{{ItemBox|item_name = Headhunter}}
 
{{ItemBox|item_name = Sharpshooter}}
== Update history ==
{{ItemBox|item_name = Alchemical Fire}}|list2={{ItemBox|item_name = Combat Barrier}}
{{Update history table
{{ItemBox|item_name = Enchanter's Barrier}}
| contents =  
{{ItemBox|item_name = Reactive Barrier|}}
{{Update history table/row
{{ItemBox|item_name = Divine Barrier}}
| update = May 8, 2025
{{ItemBox|item_name = Veil Walker}}
| changes =  
{{ItemBox|item_name = Shadow Weave}}|list3={{ItemBox|item_name = Mystic Burst}}
* Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
{{ItemBox|item_name = Spirit Strike}}
* (Undocumented) All barriers are now temporary.
{{ItemBox|item_name = Improved Burst}}
}}
{{ItemBox|item_name = Knockdown}}
{{Update history table/row
{{ItemBox|item_name = Silence Glyph}}
| update = September 12, 2024
{{ItemBox|item_name = Diviner's Kevlar}}
| changes =  
{{ItemBox|item_name = Magic Carpet}}|title=Items|titlestyle=background-color:#ffefd7;text-align:center;}}
* Shield regeneration time reduced from 60s to 50s
{{Stats}}
}}
[[Category:Stats]]
}}
 
{{Stat Navbox}}