Damage Barrier: Difference between revisionsGive feedback
Undo revision 10308 by 71.233.244.86 (talk) duplicating tables already provided by {{Item stat table}}. bare invocations should be wrapped |
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'''Damage Shields''' are pools of additional health that take damage before [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields, each of which blocks only the respective damage types. [[Damage Resistance]]s do not apply to shields. Once damaged or fully depleted, they will fully recover after some time. | '''Damage Shields''' are pools of additional health that take damage before [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields, each of which blocks only the respective damage types. Melee Damage is also blocked by bullet shields. [[Damage Resistance]]s do not apply to shields. Once damaged or fully depleted, they will fully recover after some time. | ||
== Notes == | |||
* [[Troopers]], [[Guardian]]s, [[Walker]]s, the [[Patron]], and [[Denizen]]s ignore shields and deal damage directly to health. | |||
* Any instance of excess damage dealt to completely destroy a shield is then done to health. | |||
** For example, a Dynamo with 100 spirit shield health takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's spirit shield, the remaining 68 spirit damage is subject to spirit resist, and the final calculation is done to health. | |||
== Recovery == | == Recovery == | ||