Damage Barrier: Difference between revisionsGive feedback
m Replace manual barrier sources table with automatic one (also improve light mode look) |
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[[File:Bullet and Spirit Shields.png|thumb|Pocket with 600 HP barrier]] | [[File:Bullet and Spirit Shields.png|thumb|Pocket with 600 HP barrier]] | ||
'''Barriers''' are a temporary pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage from any source, with [[Damage Resistance]]s applied. | '''Barriers''' are a temporary pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage from any source, with [[Damage Resistance]]s applied. | ||
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* Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health. | * Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health. | ||
* Healing amplification and [[Healing Reduction]] effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is {{HeroIcon|Rem}}'s {{AbilityIcon|Tag Along}}. | * Healing amplification and [[Healing Reduction]] effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is {{HeroIcon|Rem}}'s {{AbilityIcon|Tag Along}}. | ||
* Bullets with {{ItemIcon|Armor Piercing Rounds}} can ignore barriers. | |||
== Sources of Barriers == | == Sources of Barriers == | ||