Damage Barrier: Difference between revisionsGive feedback
add update history, remove cat, bold, reorder items, cleanup params, uncontract, |
reword, prepare for table replacement |
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'''Damage Shields''' are pools of | '''Damage Shields''' are pools of additional health that take damage before [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields, each of which blocks only the respective damage types. [[Damage Resistance]]s do not apply to shields. Once damaged or fully depleted, they will fully recover after some time. | ||
== Recovery == | == Recovery == | ||
If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This | If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This countdown will be interrupted by taking damage. | ||
If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after | If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after the player has taken damage. | ||
== Sources of Damage Shields == | == Sources of Damage Shields == | ||
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{{ItemBox|Magic Carpet}} | {{ItemBox|Magic Carpet}} | ||
}} | }} | ||
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{{Item stat table|Bullet Shield Health}} | |||
{{Item stat table|Spirit Shield Health}} | |||
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== Update history == | == Update history == | ||
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}} | }} | ||
{{ | {{Stat Navbox}} | ||