Damage Barrier: Difference between revisions

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Recovery: 9-12-2024 buff to shield recovery time after being fully depleted. See: https://forums.playdeadlock.com/threads/09-12-2024-update.27974/
add update history, remove cat, bold, reorder items, cleanup params, uncontract,
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Damage Shields are pools of temporary health that take damage before your [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields, each of which blocks only the respective damage types. [[Damage Resistance|Damage Resistances]] do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.
'''Damage Shields''' are pools of temporary health that take damage before your [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields, each of which blocks only the respective damage types. [[Damage Resistance|Damage Resistances]] do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.


== Recovery ==
== Recovery ==
If not fully depleted, a shield will begin recovery if it hasn't been damaged in the past 20 seconds. This recovery will be interrupted by taking damage.  
If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This recovery will be interrupted by taking damage.  


If fully depleted, a shield will begin recovery after 50 seconds regardless of whether you've taken the respective damage type recently. This recovery will persist for a few seconds even after you've taken damage.
If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after you've taken damage.


== Sources of Damage Shields ==
== Sources of Damage Shields ==
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;
|list1=
|list1=
{{ItemBox|item_name = Close Quarters}}
{{ItemBox|Close Quarters}}
{{ItemBox|item_name = Headshot Booster}}
{{ItemBox|Headshot Booster}}
{{ItemBox|item_name = High-Velocity Mag}}
{{ItemBox|High-Velocity Mag}}
{{ItemBox|item_name = Hollow Point Ward}}
{{ItemBox|Hollow Point Ward}}
{{ItemBox|item_name = Long Range}}
{{ItemBox|Long Range}}
{{ItemBox|item_name = Headhunter}}
{{ItemBox|Headhunter}}
{{ItemBox|item_name = Sharpshooter}}
{{ItemBox|Sharpshooter}}
{{ItemBox|item_name = Alchemical Fire}}|list2={{ItemBox|item_name = Combat Barrier}}
{{ItemBox|Alchemical Fire}}
{{ItemBox|item_name = Enchanter's Barrier}}
{{ItemBox|Shadow Weave}}
{{ItemBox|item_name = Reactive Barrier|}}
|list2=
{{ItemBox|item_name = Divine Barrier}}
{{ItemBox|Combat Barrier}}
{{ItemBox|item_name = Veil Walker}}
{{ItemBox|Enchanter's Barrier}}
{{ItemBox|item_name = Shadow Weave}}|list3={{ItemBox|item_name = Mystic Burst}}
{{ItemBox|Reactive Barrier|}}
{{ItemBox|item_name = Spirit Strike}}
{{ItemBox|Divine Barrier}}
{{ItemBox|item_name = Improved Burst}}
{{ItemBox|Veil Walker}}
{{ItemBox|item_name = Knockdown}}
|list3=
{{ItemBox|item_name = Silence Glyph}}
{{ItemBox|Mystic Burst}}
{{ItemBox|item_name = Diviner's Kevlar}}
{{ItemBox|Spirit Strike}}
{{ItemBox|item_name = Magic Carpet}}
{{ItemBox|Improved Burst}}
{{ItemBox|Knockdown}}
{{ItemBox|Silence Glyph}}
{{ItemBox|Diviner's Kevlar}}
{{ItemBox|Magic Carpet}}
}}


== Update history ==
{{Update history table
| contents =
{{Update history table/row
| update = September 12, 2024
| changes =
* Shield regeneration time reduced from 60s to 50s
}}
}}
}}


{{Stats}}
{{Stats}}
[[Category:Stats]]