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== Calculation == While items often display resistance as a flat percentage (e.g., +20% Resist), multiple sources of resistance do not simply add together. Instead, they stack '''multiplicatively'''. === Calculating Resistance === To find your total resistance, use the following formula: <math>\text{Total Resist} = 1 - (1 - R_1) \times (1 - R_2) \dots</math> '''Example:''' If you have two sources of resistance, one providing '''40%''' and another providing '''20%''': # Convert percentages to decimals: 0.40 and 0.20. # Subtract from 1: (1 - 0.40) = '''0.60''' and (1 - 0.20) = '''0.80'''. # Multiply the remainders: 0.60 脳 0.80 = '''0.48'''. # Subtract from 1: 1 - 0.48 = '''0.52'''. # Your Total Resist is '''52%'''. === Calculating Resistance Reduction === '''Resistance Reduction''' (often called "shred") acts as a counter to resistance. It is calculated separately using the same multiplicative formula, and then subtracted from the target's resistance. <math>\text{Final Resist} = \text{Total Resistance} - \text{Total Reduction}</math> '''Example:''' A target has '''52%''' Total Resistance (as calculated above). You attack them with two sources of Reduction: one providing '''25%''' and another providing '''20%'''. '''Step 1: Calculate Total Reduction''' <math>1 - (1 - 0.25) \times (1 - 0.20) = 0.40 \rightarrow \mathbf{40\%}</math> '''Step 2: Subtract Reduction from Resistance''' <math>52\% - 40\% = \mathbf{12\%}</math> The target has a final effective Resist of only '''12%'''. === Negative Resistance === If the Total Reduction is higher than the Total Resistance, the final value will be negative. This acts as a damage amplifier. * '''30% Resist:''' You take '''70%''' of incoming damage. * '''0% Resist:''' You take '''100%''' of incoming damage (True Damage). * '''-30% Resist:''' You take '''130%''' of incoming damage.
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