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Most resistances stack multiplicatively; they are not added together. Sources of Resistance Reduction are multiplied together separately first. The total reduction is then subtracted from the total resistance. This has the consequence of resistance reduction being more effective on targets with higher resistance. | Most resistances stack multiplicatively; they are not added together. Sources of Resistance Reduction are multiplied together separately first. The total reduction is then subtracted from the total resistance. This has the consequence of resistance reduction being more effective on targets with higher resistance. | ||
{{#ev:youtube|kOg7Q-OLwwQ|360|description=Video explaining Damage Resistance}} | |||
== Resistance types == | == Resistance types == | ||
=== Bullet Resist === | |||
Bullet Resist reduces all incoming [[Weapon Damage]], including from abilities. [[Troopers]], [[Guardians]], [[Neutrals]] and the [[Mid-Boss]] deal weapon damage. | |||
List of abilities that deal weapon damage: | |||
{{AbilityTable|weapondamage}} | |||
=== Spirit Resist === | |||
Spirit Resist reduces all incoming [[Spirit Damage]]. Most abilities and items deal spirit damage, as well as [[Walkers]], [[Shrines]], and the [[Patron]]. | |||
=== Melee Resist === | === Melee Resist === | ||
Melee Resist | Melee Resist reduces all incoming [[Melee Damage]], including from abilities. | ||
In addition to Melee Resist gained from items, Bullet Resist affects all Weapon Damage, granting another source of resistance against Melee Damage. The only exception is {{HeroIcon|Venator}}'s innate Spirit-scaled Bullet Resist, although this is likely a bug. | |||
List of abilities that deal melee damage: | |||
{{AbilityTable|Melee|hide=Light Melee Scaling,Notes}} | |||
=== Crit Reduction === | === Crit Reduction === | ||
Crit Reduction is a stat that reduces the critical damage (headshots) received by the hero. Not to be confused with [[Weapon Damage#Crit Multiplier|Crit Bonus Scale]], a stat that reduces the critical damage dealt by the hero to other targets. | Crit Reduction is a stat that reduces the critical damage (headshots) received by the hero. Not to be confused with [[Weapon Damage#Crit Multiplier|Crit Bonus Scale]], a stat that reduces the critical damage dealt by the hero to other targets. | ||
Crit Reduction is an innate stat to balance heroes with large head hitboxes, and cannot be modified by items or abilities. | |||
== Starting Damage Resistance == | == Starting Damage Resistance == | ||