Damage Resistance: Difference between revisions

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Most resistances stack multiplicatively; they are not added together. Sources of Resistance Reduction are multiplied together separately first. The total reduction is then subtracted from the total resistance. This has the consequence of resistance reduction being more effective on targets with higher resistance.
Most resistances stack multiplicatively; they are not added together. Sources of Resistance Reduction are multiplied together separately first. The total reduction is then subtracted from the total resistance. This has the consequence of resistance reduction being more effective on targets with higher resistance.
{{#ev:youtube|kOg7Q-OLwwQ|360|description=Video explaining Damage Resistance}}


== Resistance types ==
== Resistance types ==
=== Bullet Resist ===
=== Bullet Resist ===
Bullet Resist reduces all incoming [[Weapon Damage]], including from abilities. [[Troopers]], [[Guardians]], [[Denizens]] and the [[Mid-Boss]] deal weapon damage.
Bullet Resist reduces all incoming [[Weapon Damage]], including from abilities. [[Troopers]], [[Guardians]], [[Neutrals]] and the [[Mid-Boss]] deal weapon damage.


List of abilities that deal weapon damage:
List of abilities that deal weapon damage:
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=== Melee Resist ===
=== Melee Resist ===


Melee Resist reduces all incoming [[Melee Damage]], including from abilities. It increases equally to Bullet Resist (e.g. an item that gives 10% Bullet Resist also gives 10% Melee Resist). Some items also give bonus Melee Resist.
Melee Resist reduces all incoming [[Melee Damage]], including from abilities.  
 
In addition to Melee Resist gained from items, Bullet Resist affects all Weapon Damage, granting another source of resistance against Melee Damage. The only exception is {{HeroIcon|Venator}}'s innate Spirit-scaled Bullet Resist, although this is likely a bug.


List of abilities that deal melee damage:
List of abilities that deal melee damage: