Damage Resistance: Difference between revisions

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Undo revision 16779 by Narik (talk)
Tag: Undo
added heroes with starting damage resist
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The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor".
The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor".
== Starting Damage Resistance ==
Most [[Hero|Heroes]] have no starting damage resistance. However, there are a few exceptions:
=== Bullet Damage Resistance ===
* {{PageRef|name=Bebop}} has {{#invoke:HeroData|get_hero_var|Bebop|BulletResist|3}}% bullet damage resistance.
* {{PageRef|name=McGinnis}} has {{#invoke:HeroData|get_hero_var|McGinnis|BulletResist|3}}% bullet damage resistance.
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains 1% on each level-up.
=== Spirit Damage Resistance ===
* {{PageRef|name=Kelvin}} and {{PageRef|name=Lash}} have {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance.
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage).
* {{PageRef|name=Bebop}} has no starting spirit damage resistance, but he gains 1% on each level-up.
=== Headshot Critical Damage Reduction ===
* {{PageRef|name=Seven}} has 35% headshot critical damage reduction.
* {{PageRef|name=Mo & Krill}} have 20% headshot critical damage reduction (Mo's head only).


== Melee Resist ==
== Melee Resist ==