Damage Resistance: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Starting Damage Resistance: wording |
→Resistance Reduction: diminishing returns math works out if the resists and resist reductions are calculated before subtracting from 1. |
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* -24% Spirit Resist from [[Crippling Headshot]] | * -24% Spirit Resist from [[Crippling Headshot]] | ||
<math>[1 - (1 - 0.7) * (1 - 0.2)] -[1 - (1-0.12)*(1-0.12)*(1-0.24)] = \mathit 35% Spirit Resist</math> | <math>[1 - ((1 - 0.7) * (1 - 0.2))] -[1 - ((1-0.12)*(1-0.12)*(1-0.24))] = \mathit 35% Spirit Resist</math> | ||
The final Resistance can go negative, and this multiplies the damage taken of that type. For example: | The final Resistance can go negative, and this multiplies the damage taken of that type. For example: | ||