Damage Resistance: Difference between revisions

LVL (talk | contribs)
Added info about boon resists stacking additively. Removed paragraph about resists from boons being multiplicative. Automated stats for monster rounds and escalating exposure. Added info in the spirit rend section on total resist reduction.
Starting Damage Resistance: updated level scaling
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* {{PageRef|name=Bebop}} has {{#invoke:HeroData|get_hero_var|Bebop|BulletResist|3}}% bullet damage resistance.
* {{PageRef|name=Bebop}} has {{#invoke:HeroData|get_hero_var|Bebop|BulletResist|3}}% bullet damage resistance.
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains 1% per [[Boon]].
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains 0.625% per [[Boon]] (20% at max level).


=== Spirit Damage Resistance ===
=== Spirit Damage Resistance ===
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* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance.
* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance.
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage).
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage).
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain 1% per Boon.
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain 0.625% per Boon (20% at max level).


=== Headshot Critical Damage Reduction ===
=== Headshot Critical Damage Reduction ===