Damage Resistance: Difference between revisions

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Change invoke code for crit damage reduction
Spirit Damage Resistance: updated and automated values
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=== Bullet Damage Resistance ===
=== Bullet Damage Resistance ===


* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains 0.625% per [[Boon]] (20% at max level).
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but gains {{#invoke:HeroData|get_hero_scalar|hero_dynamo|Level|BulletResist}} per [[Boon]] (21.87% at max level).
* {{PageRef|name=Bebop}} has no starting bullet damage resistance, but he gains 0.3% per [[Boon]] (9.6% at max level).
* {{PageRef|name=Bebop}} has no starting bullet damage resistance, but gains {{#invoke:HeroData|get_hero_scalar|hero_bebop|Level|BulletResist}} per [[Boon]] (10.5% at max level).


=== Spirit Damage Resistance ===
=== Spirit Damage Resistance ===


* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance.
* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance.
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage).
* {{PageRef|name=Pocket}} has {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage).
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain 0.625% per Boon (20% at max level).
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain {{#invoke:HeroData|get_hero_scalar|hero_kelvin|Level|TechResist}} per Boon (21.87% at max level).


=== Headshot Critical Damage Reduction ===
=== Headshot Critical Damage Reduction ===