Damage Resistance: Difference between revisionsGive feedback
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Gammaton32 (talk | contribs) clarified |
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=== Melee Damage Resistance === | === Melee Damage Resistance === | ||
* {{PageRef|name=Rem}} has {{#invoke:HeroData|get_hero_var|Rem|MeleeResist|3}}% melee damage resistance. | * {{PageRef|name=Rem}} has {{#invoke:HeroData|get_hero_var|Rem|MeleeResist|3}}% melee damage resistance (he takes 5% more melee damage). | ||
=== Headshot Critical Damage Reduction === | === Headshot Critical Damage Reduction === | ||
* {{PageRef|name=Seven}} has {{#invoke:HeroData|get_hero_var|hero_gigawatt|CritDamageReceivedPercent|3}}% critical damage reduction. | * {{PageRef|name=Seven}} has {{#invoke:HeroData|get_hero_var|hero_gigawatt|CritDamageReceivedPercent|3}}% critical damage reduction. | ||
* {{PageRef|name=Mo & Krill}} have {{#invoke:HeroData|get_hero_var|hero_krill|CritDamageReceivedPercent|3}}% critical damage reduction (Mo's head only). | * {{PageRef|name=Mo & Krill}} have {{#invoke:HeroData|get_hero_var|hero_krill|CritDamageReceivedPercent|3}}% critical damage reduction (Mo's head only). | ||
(Note: Unlike other forms of resist, a negative critical reduction value indicates more reduction, not less.) | |||
=== Boon Resistances === | === Boon Resistances === | ||